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Star Realms: Colony Wars is a standalone 2-player deckbuilding game featuring 128 cards, including an all-new 80-card trade deck. Designed by renowned creators, it offers fast-paced, strategic gameplay that can be combined with the original Star Realms to support up to 4 players, making it a versatile and highly replayable addition to any game collection.




| ASIN | B016QB4E3A |
| Assembly Required | No |
| Batteries Included? | No |
| Batteries Required? | No |
| Best Sellers Rank | #147,937 in Toys ( See Top 100 in Toys ) #2,297 in Dedicated Deck Card Games |
| Color | White |
| Customer Reviews | 4.8 4.8 out of 5 stars (967) |
| Date First Available | 26 October 2015 |
| Educational Objective(s) | Team Building Skills |
| Item model number | WWG011-EN |
| Language | English |
| Manufacturer recommended age | 12 years and up |
| Material Type(s) | Cardstock |
| Number of Game Players | 6 |
| Number of Puzzle Pieces | 1 |
| Product Dimensions | 14.5 x 9.9 x 14.5 cm; 240 g |
| Remote Control Included? | No |
J**H
Excellent jeu pour 2 personnes (prévoir un autre paquet si vous voulez jouer à 4, le jeu de base Star Realm par exemple.Vous pouvez aussi mélanger les deux packs pour jouer à deux). Très divertissant et facile à prendre en main. Un bon compromis à Magic The Gathering : semble plus équilibré et moins coûteux, mais aussi fun voire plus !
C**N
Expansión que continúa la misma línea del original, por lo que sigue siendo excelente. Una de las mejores relaciones calidad / precio para 2 jugadores, partidas de 20 minutos y gran rejugabilidad, dentro del tipo deck-building. Jugable por separado o combinándolo con el juego base. A la altura del Race For The Galaxy.
S**T
TLDR: Star Realms is an awesome deck building game that will constantly challenge you to pick the most valuable buy for your deck. At first glance, this game may seem luck based, but the game definitely does reward strategy and good decision making. Overall the game is designed to be most strategic in a two-player game setting, but I love adding more decks to play with more players. Star Realms is very similar to Dominion and even more similar to Ascension (except instead of monsters in the middle, you kill the other players and eliminate them to win the game). There are four different colors (factions) that all have slightly different mechanics and reward you for synergizing your deck well. This is a must have game for any deck-building fan and I would say a must have game for anyone who calls themselves a board game enthusiast! NEW TO STAR REALMS (Experienced Star Realms Players, Skip To Next Section): Star Realms is a deck building game where each player starts out with 8 cards that give 1 gold and 2 cards that give 1 combat. Each player will take turns buying cards from the center trade row of 5 cards off the top of the deck that will give them more gold, combat and abilities. The goal of the game is to eventually use your combat damage to deal 50 damage to the other player and eliminate them from the game. There are four different colors of cards (blue, yellow, red and green), each of which has their own unique kind of play style. Blue is kind of the jack of all trades and is the only color that can let you gain life back. Yellow often focuses on having cards replace themselves and helping you filter your deck, while making your opponents discard. Red is focused on thinning your deck and cutting out the bad cards to make it so you more frequently draw your powerful cards. Green is mostly focused on all out damage and killing the opponent as fast as possible. Star Realms is fun and unique, because every time you are going to shuffle up the deck, and the cards available for you to buy are going to be different. This means, that good players are going to learn how to play every single color and how to evaluate the value of cards based on the current contents of their deck and the point of the game. For instance, red cards that thin your deck are much better earlier on, because you get more of the thinning throughout the duration of the game. And cards that let you draw if you have played another card of the same color are even better later on in the game when you already have cards of that color. There are two major variants of cards: ships (vertical cards) and bases (horizontal cards). Ships will always be discarded at the end of your turn and once your deck runs out will be shuffled back into your deck. But, when you play bases, they stay out in front of you and provide a lasting effect until your opponents destroy them. Once a base is destroyed it is sent to your discard pile and eventually you will draw it again. There are two kinds of bases: regular and outposts. Regular bases can be ignored and your opponents can shoot right past them to attack you as a player (not recommended, but a valid option). Outposts on the other hand must be attacked before any of your other bases or you as a player can be attacked. All damage to bases is only kept until the end of the turn, so sometimes if an enemy doesn't have enough damage to destroy an outpost, all of the damage is negated. Star Realms is an awesome game, and at the price point there is really no reason not to buy it. The box is small enough to fit in your pocket and you can literally take it with you wherever you go. I would definitely recommend both this stand-alone expansion and the base game to anyone who is interested in any form of deckbuilding game. Enjoy! (Please like this review if it was helpful to you!) WHAT"S NEW? (For Experienced Star Realms Players) : Star Realms: Colony Wars is what I would consider the first major expansion for Star Realms. Yes... there was the Crisis expansion that came in the form of four different booster packs, and the gambits, but this is the first big expansion that you can buy, all in one box. To be honest, there isn't a lot that is brand new, just a lot of variation on past cards. Some of them are even named similarly. For example: Swarmer (Blob ship; Cost: 1; 3 combat- you may scrap a card from the trade row, Ally ability: 2 combat; Basically the battle pod - 1 damage for 1 less gold), Patrol Cutter (Trade Federation Ship; Cost: 3; 2 gold 3 combat; Ally ability: 4 authority; Basically the cutter, but with damage and healing flipped), Trade Hauler (Trade Federation Ship; Cost: 2; 3 gold; Ally ability: 3 authority; Basically the trade federation version of the trade pod). However, there also some cool new cards and features! One such feature is cards that let you put them or cards you buy directly into your hand based on ally ability triggers. This is really cool and can really make you change the way you play. Also, they seem to have added more variety to the way bases are setup. There are a couple of bases with really low health that provide interesting benefits, which is a new variety that I liked. It is hard to put my finger on it, but there is a unique taste to the bases that did feel fresh. Also, they have added at least one major, expensive card to each color. You can find most of the cards in the expansion here: (...). If you are looking for a Star Realms expansion that will completely change the way you play the game and add whole new mechanics, then this probably isn't what you are looking for. But, if you are an avid Star Realms fan that is looking to freshen up your experience with some new variance, then this is a great set to pick up! To really make the experience fresh, I have combined this deck with a deck of the original to make it so every game is a very unique experience. I would wholly recommend it! PLEASE LIKE THIS REVIEW!: [...] I am trying to figure out how to improve my reviews to aid other Amazon customers and any feedback in the form of likes, dislikes and comments would be appreciated!
H**.
Star realms cannot keep up with the depth of Dominion. For a few casual games, it is a fine game, however. The main downsides: - the final result often feels too random - it is difficult to consistently follow a strategy The upsides: - the first few games are really really fun! - the factions feel very distinct - the game is very accessible for new players
K**S
Ich habe mir "Star Realms: Colony Wars" geholt, weil ich schon viel Gutes über das schnelle Deckbuilding-System gehört hatte. Ich habe es mit drei Freunden gespielt und war sofort begeistert. Es ist ein super Spiel für zwischendurch, das schnelle Action verspricht. Positive Aspekte * Super Spiel für zwischendurch: Das ist der Hauptpunkt. Die Regeln sind in fünf Minuten erklärt, eine Partie dauert selten länger als 20–30 Minuten, selbst zu viert. Es ist perfekt, um eine kurze, actionreiche Pause einzulegen. * Geht schnell und ist actionreich: Das Tempo ist hoch. Man kauft Schiffe und Basen, generiert sofort Autorität (Lebenspunkte) oder Kampfschaden, und greift den Gegner an. Man ist ständig im Zug und fühlt sich mächtig. Es gibt kein langes Aufbauen. * Geniales Deckbuilding-System: Das Spiel konzentriert sich auf das Wesentliche: Du kaufst bessere Karten, um dein Deck zu optimieren und deine Gegner zu besiegen. Die Synergien der vier Fraktionen (Blobs, Handelsföderation, Imperium, Schrottsammler) sind toll und bieten viele taktische Möglichkeiten. * Colony Wars als Standalone: Die "Colony Wars" Box ist super, weil sie ein vollwertiges Standalone-Spiel ist, aber auch perfekt mit dem Original-Set gemischt werden kann. Das gibt sofort eine riesige Kartenvielfalt. * Hohe Interaktion: Man ist die ganze Zeit damit beschäftigt, den Gegner anzugreifen und seine Basen zu zerstören. Das sorgt für Spannung bis zur letzten Karte. Neutrale Aspekte * Englische Ausgabe: Man muss die englischen Karten-Begriffe beherrschen. Das ist aber kein Problem, da die Texte kurz und die Symbole klar sind. Negative Aspekte * Keine: Für ein schnelles, kompaktes, strategisches Kartenspiel ist "Star Realms: Colony Wars" einfach top. Es liefert, was es verspricht. Bewertung und Fazit "Star Realms: Colony Wars" ist ein hervorragendes, schnelles Deckbuilding-Spiel mit hohem Suchtfaktor. Es ist ideal für gesellige Runden oder wenn man wenig Zeit hat, aber trotzdem ein strategisch tiefes Spiel erleben möchte. Es macht in jeder Besetzung Spaß. Klare Kaufempfehlung – ein Deckbuilding-Hit!
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