Fundamental 2D Game Programming with Java 1st Edition
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Fundamental 2D Game Programming with Java 1st Edition

3.7/5
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3.7

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M**C

Five Stars

Love this book!!!

M**N

Currently this book stands alone for Java game programming

Besides the Killer Game Programming in Java Book, there are really few solid books on Java game programming. Many students learn Java in AP Computer Science classes. Now that the "Gridworld Case Study" is not longer required, this book would be good for those students that want to learn game programming. For me this is the best Java game programming book that is currently available. Granted, that doesn't say much--but it sure has found a niche. This book is current (Java 7 current, at least), and I appreciate that it doesn't try to include Open GL (Jogl anyone? No? Okay).

S**M

The author explains his examples well and the code is beautifully written. Will recommend this book to any beginner ...

I have had this book for a short time, and so far I am learning a ton.The author explains his examples well and the code is beautifully written.Will recommend this book to any beginner - intermediate java programmer that will like tobegin their journey to game development.

R**R

INCREDIBLY DIFFICULT to Follow!

I bought this book having read the table of contents, and saw that it covered all the important areas that I was looking to learn to build a 2D java video game. However, it became plainly obvious on the very first page of this book the author has no experience writing technical books. The book is INCREDIBLY DIFFICULT to follow. The examples are incomplete. And his writing style is very poor, choppy, and amateurish.If you value your time, and don't want to spend hours up hours trying to figure out what he is trying to say/teach, you will do much better finding another book. That is what I will be doing. I am not a newbie at programming. Have a BS/MS in Computer Science. Thoroughly disappointed with this book.

K**R

Excellent Tutorial

Do you like programming in Java and want to dive into creating a 2D game? Well this book is your road map to success. I've written my share of applications in Java that range from crunching numbers to image processing but I had no previous experience with creating animated 2D games. So I am very happy I cut my teeth on this book, for it provided me a education into all of aspects of game development while making the journey enjoyable. After all what is more rewarding than having a classic arcade grade game of when you finish the last chapter an understand all the parts that went into its making. I highly recommend this book to anyone with the itch to creating a 2D graphical game. You won't be disappointed.

R**W

This book is awesome!

If you are already familiar with Java, but want to learn how to program games, this book is the perfect place to start. I loved the way it starts off very simple, and walks you through the process of writing a complete game. The code in the book (and downloadable from the site) is perfect - I did not find a single case where it didn't work immediately.Also, it takes you through some fairly complicated ideas like graphic transforms and collision detection without bogging you down in the math.Overall, a fantastic book to learn how to program a fully functional 2D game.

D**S

The code is solid and techniques are great, but the algorithms used are very poorly explained

The code is solid and techniques are great, but a few of the complex algorithms used are very poorly explained. I know this is not a math book, but things could have been explained much better. I find myself going to external resources to find explanations to some of the algorithms used. I'm a person that wants to fully understand the complex algorithms used and how the code is actually implementing it - line by line. The author's explanation of the code steps involving some of the difficult to understand algorithms are cursory at best and left me a bit frustrated. Other than that, the book is good. I wanted to give this book 3 stars at first, but I believe my frustration could be self-inflicted. I am just the type that wants to understand everything going on under the hood and the author didn't do that for me in a few sections. But, if you press the "I believe button" and move on, the book is really good.This book will give you a good foundation on how a game is developed from scratch.

C**O

... a clear example of how one can be a good developer and a bad teacher

This book is a clear example of how one can be a good developer and a bad teacher.So you can understand what the author is writing only , and only if , yar already a good game programmer.But at this point you don't need this book.BEGINNERS AVOID !

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