---
product_id: 1413652
title: "Alice: Madness Returns - Xbox 360"
price: "$2270"
currency: MXN
in_stock: true
reviews_count: 8
url: https://www.desertcart.mx/products/1413652-alice-madness-returns-xbox-360
store_origin: MX
region: Mexico
---

# Encounter iconic characters Engaging puzzles Upgrade melee weapons Alice: Madness Returns - Xbox 360

**Price:** $2270
**Availability:** ✅ In Stock

## Summary

> 🎮 Dive into Madness: Where every choice shapes your Wonderland!

## Quick Answers

- **What is this?** Alice: Madness Returns - Xbox 360
- **How much does it cost?** $2270 with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.mx](https://www.desertcart.mx/products/1413652-alice-madness-returns-xbox-360)

## Best For

- Customers looking for quality international products

## Why This Product

- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Meet the Madness:** Encounter familiar yet twisted characters like the Cheshire Cat and the Mad Hatter in a visually stunning Wonderland.
- • **Visual Wonderland:** Experience a dynamic game world where every visual element, including Alice's attire, evolves with your journey.
- • **Unleash Your Arsenal:** Master a variety of upgradeable melee weapons, including the explosive Teapot Cannon and the punishing Hobby Horse.
- • **Transform and Conquer:** Utilize unique abilities to shrink, grow, and float, turning the tide of battle in your favor.
- • **Puzzles that Challenge:** Engage with intuitive puzzles that transform obstacles into opportunities for victory.

## Overview

Alice: Madness Returns for Xbox 360 is an action-adventure game that combines thrilling melee combat with a rich narrative set in a visually stunning and ever-changing Wonderland. Players wield unique weapons, encounter iconic characters, and solve engaging puzzles while navigating Alice's psychological journey.

## Description

Alice: Madness Returns is an Action-Adventure game that delves deep into the dark and violent side of the imagination, creating a nightmarish Wonderland where Alice must face the demons that haunt her visions. Visit the grim reality of Victorian London and then travel to the beautiful yet ghastly Wonderland to uncover the root of Alice's madness and discover the truth behind a deadly secret, kept hidden for years. Features include: upgradable melee weapons and magic abilities, a shattered gameword filled with altered versions of Lewis Carroll's famous characters and intuitive and rewarding puzzle play. Eleven years ago a horrific fire took Alice's family from her and left her mind horrifically scarred. Afterwards she was confined to Rutledge Asylum where she struggled to confront her demons by slipping slipping further into her fantasy world of Wonderland. Now, after ten years, she has finally secured her release - yet she still bears the heavy psychological burden of that tragic event. With her mind in tatters, she is unable to resolve the fear prompted by her strange memories, dreams, and visions. Perhaps she'll do better in Wonderland. She always has. She travels there, seeking what the "real" world can't provide: security, knowledge, and the truth about the past. But in her absence, Wonderland too has suffered. Something has gone horribly wrong, and now a great evil is descending upon what once was her beautiful refuge. Can Alice save Wonderland -- and herself -- from the madness that consumes them both? Alice: Madness Returns , like the original 2000 game release for PC that it is a sequel to, is a third-person, single player, action game that incorporates platforming and combat gameplay. Playing as Alice players retreat into Wonderland for comfort from the real world, only to find it in even more shambles than before. Yet this world that exists in Alice's head holds the secrets to her repressed memories and the truth behind the murder of her family. Players must fight their way across this world using a mixture of melee weapons, magic and puzzle-solving and platforming skills to defeat a variety of enemy types, each with particular strengths and weakness. By besting each, players collect in-game currency that can be used to upgrade weapons and skills. In addition to combat players also must explore every corner of this strange world to find clues, messages and potions that help to literally unlock memories that will finally expose the truth behind the madness. Eleven years ago a horrific fire took Alice's family from her and left her mind horrifically scarred. Afterwards she was confined to Rutledge Asylum, where she struggled to confront her demons by slipping further into her fantasy world of Wonderland. Now, after ten years, she has finally secured her release-yet she still bears the heavy psychological burden of that tragic event. With her mind in tatters, she is unable to resolve the fear prompted by her strange memories, dreams, and visions. Perhaps she'll do better in Wonderland. She always has. She travels there, seeking what the “real” world can't provide: security, knowledge, and the truth about the past. But in her absence, Wonderland too has suffered. Something has gone horribly wrong, and now a great evil is descending upon what once was her beautiful refuge. Can Alice save Wonderland-and herself-from the madness that consumes them both?

Review: A great game no one will play - I will be the first to admit, this is not the best game ever. But what this is, is a great game that will get passed up by many. It does have a few flaws that I found. Some will say it's repetative, (but aren't all games?), and the platforming in the game is made a bit difficult becasue the depth is hard to gauge. But what it lacks in these fields it makes up for in terms of story beauty. This is the game I waited 10 years for and I find that it delivers. I though it was going to be a short game. Some might say it still is. This is the kind of game you play through for story and not so much for the game it self. A movie, if you will, where you play as the lead charater to go deeper into the rabbit hole. I was very surprise to find a decent combat system a breath of weapons to use and abilities that while I have seen in other games were given a uniqe twist here. The scenery changes enough, and for the type of game it is, there is a good bit of variaty. Just as you think they ran out of tricks something new (and from the world of Wonderland) creaps in making it oh so enjoyable, that you can't help but smerk. I find many will especially enjoy the Chesser Cat's attitude. Unbelievable enough "Madness Returns" picks up 10 years later from the events of the first game. Which if you haven't played, your are in luck. Buying a new copy of this game gives you a code to download the first game for free. It's worth a play thruogh. Be warn it is 10 years old as well and will be hard to play, due to a control scheme that was originally in place for PC, still palyable none the less. To contiune, what you'll find is a game that leads you down one path using familar charaters from Alice in wonderland, and some how managing to contue a story that ended with the first game. The story is one that I either haven't seen or played, or think that even hollywood hasn't come up with. It should provide you a few good, Oh My God moments, and earns it's M rating in a good way. All in all, what you really have is two games for the price of one, one may be a 10 year old relic but I find it still holds up, at least story wise, and a sequal that will shock you like no game has in a while. Fans of the Original "American McGee's Alice" are no doubt not reading this review as I'm sure their mind has been made up and already own a copy. But if you want an interesting story, and can deal with a few game flaws, you need to get this to see what the rest of us have been clamering about. [This review is based on having completed the first game twice. Once on PC and then again via the download code for my console, and Madness Returns to 100%.]
Review: Beautifully demented return to wonderland - I've been waiting for this game to release since I first heard news of it last year and now that I'm playing it, it didn't disappoint. This is a platforming action game and both aspects are done really well. It's visually rich with tons of detail and the camera work is done well. The backgrounds vary from vivid and serenely beautiful to dark, gritty and gory. Even the costume changes as you make it to new locations are nice little touches that add to all the attention to detail that was paid to the graphics. Even when you fall and die it looks cool. Standing out are the parts with the motion comic-like cutscenes that are dark and violent. Sort of like reading rainbow on a very bad acid trip. Platforming feels solid. Double jumping not only looks beautiful with a cool graphical flourish but the "float" ability that allows you to glide and string multiple double jumps together is useful and cool to look at. The fighting is also done really well. I like dedicated melee and ranged buttons that allow the combat to flow seamlessly instead of constantly switching weapons back & forth as the situation and enemies demand a major improvement over the first. Theres also a dodge/dash ability that's both very useful and is awesome to look at. Locking on to enemies to and being able to change to another target during battle is very useful and also an upgrade from the first game. Exploration is rewarded and encouraged which I love. It's not just a straight road through the game. There are items & memories to find if you go off the beaten path. Your first power is "shrink sense" which is sort like detective mode from Batman Arkham Asylum. It lets you shrink down in size to access new paths that only your smaller size allows you to access, but also gives everything a UV glow so you can see hidden signs and platforms you normally would have missed. Collecting teeth to upgrade weapons, finding other items and snouts to unlock hidden paths feel very rewarding. You can go into first person mode for more precise aiming to take out enemies or to aim at pig snouts to unlock new paths. This game is everything I wanted from the first one and more. I bought the original when it first released and I'm on my second copy I just loved it so much. My only problem with the original was I"m not a PC gamer and using a keyboard and mouse was something I'm not use to. Being able to play the new game with a console controller and getting a free download of the original to play on my xbox with a controller is amazing.

## Features

- Use multiple upgradeable melee weapons, including the explosive Teapot Cannon, the punishing Hobby Horse, and the classic Vorpal Blade
- Encounter familiar, but now strange characters including the Cheshire Cat, the Mad Hatter, the Catapillar and the Red Queen
- Obtain peculiar abilities in Wonderland such as floating with Alice's dress, shrinking and growing to towering sizes in order to crush enemies
- Intuative and rewarding puzzles such as transforming obstacles, musical memories chess and picture blocks
- Delight in the whims of the ever-changing visual aspects of the gameworld which visually affect everything in the game, including Alice and her attire

## Images

![Alice: Madness Returns - Xbox 360 - Image 1](https://m.media-amazon.com/images/I/61jcxCL9yhL.jpg)
![Alice: Madness Returns - Xbox 360 - Image 2](https://m.media-amazon.com/images/I/61t+iyCyqZL.jpg)
![Alice: Madness Returns - Xbox 360 - Image 3](https://m.media-amazon.com/images/I/71K8iGb9AeL.jpg)
![Alice: Madness Returns - Xbox 360 - Image 4](https://m.media-amazon.com/images/I/71qgdZYm0EL.jpg)
![Alice: Madness Returns - Xbox 360 - Image 5](https://m.media-amazon.com/images/I/71tBkXk2i-L.jpg)

## Available Options

This product comes in different **Platform For Display** options.

## Questions & Answers

**Q: Does this game have multiplayer mode?**
A: No this is single player. If you ever want to know this question it is listed on the back of every single game case.

**Q: is this just a one game or are there others like a trilogy? if so what is the order?**
A: The first game is "American McGee's Alice", which actually comes as a download with this game! :) "Alice: Madness Returns" is the 2nd game. Fans are hoping for a 3rd game... There is currently a petition to help a 3rd game get released. Please sign if you love Alice, and tell your friends to sign too! :) https://www.change.org/p/ea-games-let-american-mcgee-make-a-new-alice-game?tk=rmSN5O_4by-i77QN-hY2t4FRu2rPeUjzI_VDDfTnyN0&utm_source=supporter_signature_milestone_email&utm_medium=email&utm_campaign=supporter_signatures_25000&utm_term=supporter_signature_milestone_email

**Q: Do you get the first game with this?**
A: This is the first game, im pretty sure

**Q: Is this xbox one compatible?**
A: No. Only compatible for xbox360.

## Customer Reviews

### ⭐⭐⭐⭐⭐ A great game no one will play
*by M***Y on July 25, 2011*

I will be the first to admit, this is not the best game ever. But what this is, is a great game that will get passed up by many. It does have a few flaws that I found. Some will say it's repetative, (but aren't all games?), and the platforming in the game is made a bit difficult becasue the depth is hard to gauge. But what it lacks in these fields it makes up for in terms of story beauty. This is the game I waited 10 years for and I find that it delivers. I though it was going to be a short game. Some might say it still is. This is the kind of game you play through for story and not so much for the game it self. A movie, if you will, where you play as the lead charater to go deeper into the rabbit hole. I was very surprise to find a decent combat system a breath of weapons to use and abilities that while I have seen in other games were given a uniqe twist here. The scenery changes enough, and for the type of game it is, there is a good bit of variaty. Just as you think they ran out of tricks something new (and from the world of Wonderland) creaps in making it oh so enjoyable, that you can't help but smerk. I find many will especially enjoy the Chesser Cat's attitude. Unbelievable enough "Madness Returns" picks up 10 years later from the events of the first game. Which if you haven't played, your are in luck. Buying a new copy of this game gives you a code to download the first game for free. It's worth a play thruogh. Be warn it is 10 years old as well and will be hard to play, due to a control scheme that was originally in place for PC, still palyable none the less. To contiune, what you'll find is a game that leads you down one path using familar charaters from Alice in wonderland, and some how managing to contue a story that ended with the first game. The story is one that I either haven't seen or played, or think that even hollywood hasn't come up with. It should provide you a few good, Oh My God moments, and earns it's M rating in a good way. All in all, what you really have is two games for the price of one, one may be a 10 year old relic but I find it still holds up, at least story wise, and a sequal that will shock you like no game has in a while. Fans of the Original "American McGee's Alice" are no doubt not reading this review as I'm sure their mind has been made up and already own a copy. But if you want an interesting story, and can deal with a few game flaws, you need to get this to see what the rest of us have been clamering about. [This review is based on having completed the first game twice. Once on PC and then again via the download code for my console, and Madness Returns to 100%.]

### ⭐⭐⭐⭐⭐ Beautifully demented return to wonderland
*by A***Y on February 11, 2013*

I've been waiting for this game to release since I first heard news of it last year and now that I'm playing it, it didn't disappoint. This is a platforming action game and both aspects are done really well. It's visually rich with tons of detail and the camera work is done well. The backgrounds vary from vivid and serenely beautiful to dark, gritty and gory. Even the costume changes as you make it to new locations are nice little touches that add to all the attention to detail that was paid to the graphics. Even when you fall and die it looks cool. Standing out are the parts with the motion comic-like cutscenes that are dark and violent. Sort of like reading rainbow on a very bad acid trip. Platforming feels solid. Double jumping not only looks beautiful with a cool graphical flourish but the "float" ability that allows you to glide and string multiple double jumps together is useful and cool to look at. The fighting is also done really well. I like dedicated melee and ranged buttons that allow the combat to flow seamlessly instead of constantly switching weapons back & forth as the situation and enemies demand a major improvement over the first. Theres also a dodge/dash ability that's both very useful and is awesome to look at. Locking on to enemies to and being able to change to another target during battle is very useful and also an upgrade from the first game. Exploration is rewarded and encouraged which I love. It's not just a straight road through the game. There are items & memories to find if you go off the beaten path. Your first power is "shrink sense" which is sort like detective mode from Batman Arkham Asylum. It lets you shrink down in size to access new paths that only your smaller size allows you to access, but also gives everything a UV glow so you can see hidden signs and platforms you normally would have missed. Collecting teeth to upgrade weapons, finding other items and snouts to unlock hidden paths feel very rewarding. You can go into first person mode for more precise aiming to take out enemies or to aim at pig snouts to unlock new paths. This game is everything I wanted from the first one and more. I bought the original when it first released and I'm on my second copy I just loved it so much. My only problem with the original was I"m not a PC gamer and using a keyboard and mouse was something I'm not use to. Being able to play the new game with a console controller and getting a free download of the original to play on my xbox with a controller is amazing.

### ⭐⭐⭐⭐ MEMORY MAKES THE HEART GROW MORE EVIL
*by S***O on June 27, 2011*

10 years ago, Alice Liddell's house caught fire and her parents and older sister died in the blaze. Badly burned and on the brink of death, Alice fell into a catatonic state, punctuated by moments of screaming madness. She was moved to Rutledge Asylum in London where the doctors tried all kinds of treatments to bring her out of her trance-like state. The methods used in asylums in the 19th century were not based on very sound medical knowledge. For example, Alice was given shock treatments, doses of poisonous substances, and leeches were placed on her. But nothing seemed to work. While Alice appeared to be a soulless vegetable, the real cure for her ailment was inside her own mind. In her mind she could seek solace in Wonderland, the fantastical land she had visited in Alice's Adventures in Wonderland and Through the Looking-Glass by Lewis Carroll. But as seen in the game Alice, which came out on PC in 2000, and is available for download for free with new copies of Madness Returns, Wonderland wasn't quite the weird but delightful place it once was. The maniacal Red Queen was waging total war against the inhabitants of Wonderland and it was up to Alice to stop her. The health of Wonderland was symbolic of Alice's mental health. With the defeat of the Red Queen, Alice was able to win back her sanity as well....or so she thinks. This game isn't called Madness Returns for nothing, you know. As the game opens, Alice has been released from the asylum and is working and boarding at an orphanage named Houndsditch Home and Refuge for Wayward Youth. I wouldn't say her sanity is 100%. She still sees visions and stuff but Alice is able to function pretty normally. She still has sessions with a Dr. Bumby in which she discusses her lost memories and visions. The thing that is really bothering her is her inability to remember what happened the night her family died in the fire. There are all kinds of different opinions about the fire's source. Some even say it was Alice that caused it! In order to find out the truth, Alice will have to return to Wonderland again in order to reclaim her lost memories. But just like her last visit, the threat to her mind has been made manifest by a new evil in Wonderland. A sinister train is winding its way through the environment, bringing death and destruction to those that live there. Once again, it's up to Alice to confront this threat, and again save her own soul in the process. Even though Madness Returns starts in grimy Dickensian London, it's not long before you fall, literally, into Wonderland, and I have to say, the sequence of Alice landing in the Vale of Tears is a very beautiful artistic vision. Which kind of raises expectations about the rest of the game that can probably never be met. The true Wonderland is one of lush vegetation and surreal elements like miniature winged cows and 2001 A Space Odyssey monolith sized dominoes floating and schooling in the sky. If I could have Alice just sit in a chair and look around at the environment I probably could have sat there for a couple of hours just taking in the beauty of the surroundings. Unfortunately, once the evil train gets introduced and the conflict begins, Wonderland begins to break apart and you are left with what looks like Hell: Lava, spider-webs, chunks of cold rock, Gothic castles, intestinal body cavities, blood by the buckets, zombie-like deformed children, monsters, fire, perilous falls, and shadowy underwater creatures, all want to kill you. I wish we had gotten to spend a little more time in the "nice" Wonderland before the whole thing went to decay, so I would know more what I was fighting for. It would be cool if someone could make a game based more on the books and somehow make it a Kinect or Move compatible. It's almost like you need to have read the books or seen movie adaptations to know what Wonderland used to be like. While I might complain a bit about the darkness of the game, I guess really that's what the gamemakers were shooting for. I could have done with a little break from the dreariness of the atmosphere, but the artistic design of the world and its characters were first rate. Of course, I have to start at the top with Alice. As she progresses to different areas of Wonderland, she has different dresses which reflect their theme. For instance, when she goes to the factory of the Mad Hatter, who is either a cyborg or and android, she sports a steampunk dress or when she travels to "The Mysterious East", she puts on a kimono inspired version of her classic blue and whites. I loved it when she would float or jump and you could have her drift for a bit and her dress and hair would move very realistically. Alice always had grace, even during combat. Her movements were fluid and she moved like a real person, not a digital one. You could tell a lot of love went into her just by how the wind would blow her long hair. To me, all the exteriors of the game were pretty good, but interiors were kinda dull. Yes, Alice Madness Returns is at its heart a platformer. If anything, the game it most reminded me of was the original Tomb Raider. Having just finished Tomb Raider Anniversary a couple weeks ago, I know what I'm talking about. The thing about Tomb Raider that stands out to me is that a lot of that game was "OK, I need to get to point B from point A. Now, given the environmental aids at my disposal, how do I get there?". The same is true of Madness. You have to get from one side of the level to the other but you are given some leeway as to how to do it. The jumping is a little awkward at the beginning of the game but is easily mastered. You have to be precise about what you're doing, but the game is by no means insane in its demands. One thing I did not like is some of the time, you have to jump to moving platforms which are also INVISIBLE. Sometimes you have to even do a sequence of timed jumps to invisible moving platforms which can be a little trying because you can only see them while you are holding the L button and you can't jump at the same time. Luckily, after you release the button, the platforms stay visible for a couple of extra seconds. This almost broke the game only once for me. I would suggest buying the downloadable content for Alice, which was only 160 Microsoft Points, which gave you new power-up dresses and weapons. One of those dresses allowed you to see invisible platforms at all times, not just when you held the button down. I don't think I would have made it past a certain point without that dress. There are some neat little 2D platforming sections that will surprise, along with a little bit of Marble Madness. There's a bit of puzzling as well. In fact I would say this game could be divided into about 60% platforming and puzzling and 40% combat. As for combat, I thought it was pretty well done. Again, Alice's moves were fluid, especially with the Vorpal Blade. You collect teeth which which are used to upgrade your weapons. With more upgrades, your weapons not only become more powerful, but faster. With full power, the Vorpal Blade, leaving black and red line blurs of motion, almost reminds me of Nariko's Heavenly Sword. You can utilize the Pepper Grinder as a stand-in for a machine gun and a Teapot Cannon which fires tea grenades for more powerful but slower rate of fire area effect attacks. Then, finally, there's the Hobby Horse, which functions as a war hammer. There can be an issue with targeting when you have multiple enemies but it wasn't a big deal except maybe in two instances, and it just made it harder or more annoying, not a gamebreaker. Overall, the fighting was exciting and interesting visually, and you were equipped with weapons that served you well, if you also used your brain. Now we come to what I think is the weakest link of this game: the voice acting. The voice acting is really divided into in-game interactions between characters and then cutscenes with highly stylized paper doll-like representations of the characters. As far as the in-game scenes, these were acted pretty well. The cutscenes where the most dramatic reveals are done are horrible. The voice actors read their parts really fast and no matter what they were talking about they were completely deadpan. It was a real shame. Due to this poor voice acting I didn't get very immersed in the story. I had to learn to care about the character of Alice from her design and movements alone. So I guess I admire the work of Alice's motion capture actress, Ana Swanson, more that her voice actress, Susie Brann. Why is it that EVERY English videogame voice actress sounds like Lara Croft? They just sound so generic. So overall, I liked this game. Again, it reminded me a lot of the original Tomb Raider. Graceful character motion, precise woman vs. environment platforming with elements of free will. Puzzles that are interesting without being frustrating. There are also collectibles in the game in the form of your memories, teeth (which you use to upgrade your weapons), and bottles (which don't seem to serve any function in the game). I, for one, like to collect stuff. Some reviewers have complained that the game is one big fetch quest. I didn't feel like that at all. Could this game have been better? Of course. No game is perfect. I would have liked to have spent more time in the beautiful wonderland before it starts to slip into the horror aspect of the game. The voice acting, to me, was the biggest problem with the game. Another complaint I've heard is that the game is too long. I thought the length was just about right. Definitely worth playing.

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