---
product_id: 14821902
title: "iOS Swift Game Development Cookbook: Simple Solutions for Game Development Problems"
brand: "jonathon manning"
price: "$143"
currency: MXN
in_stock: true
reviews_count: 4
url: https://www.desertcart.mx/products/14821902-ios-swift-game-development-cookbook-simple-solutions-for-game-development
store_origin: MX
region: Mexico
---

# iOS Swift Game Development Cookbook: Simple Solutions for Game Development Problems

**Brand:** jonathon manning
**Price:** $143
**Availability:** ✅ In Stock

## Quick Answers

- **What is this?** iOS Swift Game Development Cookbook: Simple Solutions for Game Development Problems by jonathon manning
- **How much does it cost?** $143 with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.mx](https://www.desertcart.mx/products/14821902-ios-swift-game-development-cookbook-simple-solutions-for-game-development)

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- jonathon manning enthusiasts

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## Description

Full description not available

## Customer Reviews

### ⭐⭐ 







  
  
    Warning: All The 3D Graphics Code is in Objective-C
  

*by D***R on Reviewed in the United States on May 21, 2015*

When I saw the book description I was very excited to see the table of contents and the first few sections.  I pre-ordered the hardcopy, and unable to wait, I ordered the Kindle version.I immediately jumped to the chapters on 3D graphics, and in the first paragraph saw that all the code in the three 3D chapters was in Objective-C, because Apples 3D code "doesn't play nice with Swift".  Now I have written some code to do 3D programming in Swift, and it the areas that I have explored, Swift works fine for 3D, so I cannot take at face value that EVERY SINGLE 3D graphics example in a book called "iOS SWIFT Game Development Cookbook" would be have to be in Objective-C.  I actually interpret that as meaning "we were too lazy to convert our objective-C code to  Swift".I cancelled my hardcopy order of the book, but am still out $42.99 for an E-book.Yes, $42.99 for a SWIFT e-book where the three most relevant chapters were written in OBJECTIVE-C.I gave it two stars since there is a promising-looking section on shaders and materials (alas, written in Objective-C).  I will look through the other sections, but in those I'm not sure there is much (besides 3D graphics) not better covered by "iOS 8 Swift Programming Cookbook" by Vandal Nahavandipoor --which is GREAT reference.Added: I went back and saw that there was a fourth chapter covering SceneKit that was in Swift, but nothing seemed to be covered that isn't in X-Code's Swift game template with the spinning jet.  If you look at that code you will see everything covered in the fourth 3D chapter.***** Strange note:  while one of the co-authors was commenting back on forth on this book at 4am my time, a new review pops up by 'Simon Philips' who is (1) marked us "useful" not thirty seconds after it's posted, (2) not a confirmed purchaser of the book, and (3) only seems to review books by this author.  Very interesting.  If you want a reality check before spending your $40, look a a history of my reviews and a history of any other reviewer's.  *****

### ⭐⭐⭐⭐ 







  
  
    Great book! Missing a few examples on Scene Kit ...
  

*by A***V on Reviewed in the United States on August 31, 2015*

Great book! Missing a few examples on Scene Kit that seem basic but no book can be complete on such a wide range of topics.

### ⭐⭐⭐⭐⭐ 







  
  
    Amazingly good book
  

*by S***S on Reviewed in the United States on May 21, 2015*

This is an amazing book and I don't say that very often. I purchased this on the strength of other books I have read by the same authors and I have not been at all disappointed. It covers a collosal range of useful recipes for game development and has everything I've needed so far when trying to build my game.I am finding the following seconds particularly excellentChapter 1 has helped me understand how to lay out my game and the basic bits and pieces I need to make a game go (timers, and multi-threading mostly)Chapter 6 covers 2D graphics using sprite Kit in some depthChapter 7 has some of the best writing on physics for games I've read. Very accesible and easy to follow. And I've purchased a lot of books over the years.Chapter 11 is an excellent series of recipes on 3D graphics using scene Kit.I recommend this book highly to anyone who wants something to keep on their desk or desktop that they can refer to when they have questions as they attempt to build their game.

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*Product available on Desertcart Mexico*
*Store origin: MX*
*Last updated: 2026-03-20*