---
product_id: 14941957
title: "Shinobi"
brand: "sega"
price: "$2632"
currency: MXN
in_stock: true
reviews_count: 6
category: "Sega"
url: https://www.desertcart.mx/products/14941957-shinobi
store_origin: MX
region: Mexico
---

# Intense combo-based gameplay Master sword & shuriken combat Wall-running & aerial dashing Shinobi

**Brand:** sega
**Price:** $2632
**Availability:** ✅ In Stock

## Summary

> ⚔️ Slash fast, dash faster — become the shadow Tokyo fears!

## Quick Answers

- **What is this?** Shinobi by sega
- **How much does it cost?** $2632 with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.mx](https://www.desertcart.mx/products/14941957-shinobi)

## Best For

- sega enthusiasts

## Why This Product

- Trusted sega brand quality
- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Dominate with Tate System 🎮:** Execute rapid multi-enemy takedowns to freeze foes and unleash cinematic sword flourishes that turn battles into epic showdowns.
- • **Immerse in 80’s Anime Vibes 🎨:** Experience sleek, stylized graphics and atmospheric techno soundtrack that perfectly complement the fast-paced, brutal gameplay.
- • **Unleash the Legendary Ninja ⚔️:** Master Hotsuma’s deadly sword Akujiki that feeds on enemy souls, powering up with every kill for unstoppable combos.
- • **Challenge the Hardcore Gamer Within 🔥:** Face punishing boss fights and no-save checkpoints that reward skill, precision, and relentless practice—only for true action connoisseurs.
- • **Defy Gravity with Ninja Agility 🏃‍♂️:** Run along walls, double jump, and chain dashes mid-air to outmaneuver hordes of enemies in a neon-lit post-apocalyptic Tokyo.

## Overview

Shinobi is a hardcore action-adventure game for PS2 where you play Hotsuma, a ninja leader battling demons in a post-apocalyptic Tokyo. Featuring sword and shuriken mastery, wall-running, and a unique combo system called Tate, the game demands fast reflexes and strategic kills. With its minimalist yet stylish 3D graphics, intense boss battles, and a pulsating techno soundtrack, Shinobi offers a challenging, immersive experience for dedicated gamers craving a nostalgic yet fresh ninja saga.

## Description

Product Description Shinobi takes place in post-apocalyptic Japan in which a massive earthquake has laid waste to all of Tokyo. Dark and mysterious forces are obliterating what little is left of the Oboro clan. You take the role of the mighty Hotsuma as you battle through the streets of Tokyo in search of answers  and vengeance. desertcart.com Looking for a new obsession to keep you up nights? Let me introduce you to Hotsuma, the main character in Shinobi, the much anticipated new action-adventure game from Sega. Fans of the original 2-D game have been waiting seven years for the next installment, and won't be disappointed by this energetic 3-D game for PS2. The premise hasn't changed much--kill bad guys, kill more bad guys, kill a boss, move on to the next level. You, Hotsuma, are the leader of the Oboro clan. As your clansmen are destroyed, you set out to avenge their deaths by slashing hellspawn and enemy ninjas to death with your powerful sword, Akujiki. As you move through game levels, Akujiki comes alive with power, absorbing the souls of those you kill--and turning against you if you don't keep him well fed. The basic moves--run, jump, slash--are easy to learn, but with each level you must master difficult combos to defeat trickier enemies. Moving quickly and attacking instinctively is essential to killing fast and furiously--each kill gives your sword more power, while each moment of hesitation makes your weapon impatient for blood.Shinobi, at heart, is a souped-up arcade game with awesome graphics. The anime-style cutscenes woven around the slice-and-dice sequences provide an interesting story, but one that doesn't relate very directly with your job on the streets of postapocalyptic Tokyo. Your moves are cool though--spinning in midair to collect coins that will unlock secret levels, killing three ninjas with a flash of Akujiki, zipping around so fast that a shadow of your ghost remains. It's easy to get caught up in the exhilarating energy of the game. Serious gamers will enjoy confronting bosses, who may take several frustrating tries to kill. But when you finally defeat them, you will feel the power of centuries of samurai. --Maile BohlmannPros:Fantastic graphics Excellent scripting and voicing Fairly easy controls and maneuvers at outset Exciting fighting sequences with intense gameplay Cons:Killing early bosses can be unusually difficult Long sequences with no save points Storyline frames fighting sequences, rather than interacting with them

Review: Hardcore gamers, enjoy! Casual gamers, beware! - With its neon-lit visuals that are spare yet beautiful, its atmospheric sound and music, and above all, its innovative and well-implemented game play mechanics, Shinobi is sure to be a winner with any true connoisseur of Action/Adventure games. A word of warning, however: Shinobi is not in the least for casual gamers, i.e., those who are unwilling to be trounced time and time again before being able to successfully complete a level or defeat a boss, and/or those disdainful of gameplay mechanics or control schemes that are in any way a departure from the norm. The player-character, Hostuma, controls very responsively and has a host of groovy ninja moves at his disposal, including wall running, double jumping and a very neat dashing ability which can be executed consecutively on the ground, once in the air under normal circumstances, and an additional time immediately after striking an opponent while airborne. This means that if you have a swarm of aerial opponents about you, you can leap to one, strike him down, dash to the next, and repeat until the entire group is decimated, all without touching the ground. Hostuma's dash also has another, special application, aside from the fairly standard uses of evading attacks, reaching and attacking enemies quickly, and traveling longer distances in the air by combining it with double jumping： every time Hotsuma dashes, he leaves behind an after-image. If you dash away from an enemy and leave them standing before an after-image, most of the time the foe will attack it instead of pursuing you, giving you a window of opportunity to strike. This can be a life-saver at times (particularly on Level 3-A, in which you are set upon by hordes of highly aggressive, sword-wielding zombie dogs). Even with just the mechanics described above, Shinobi would have had very good gameplay. What really makes the gameplay great, however, is the Tate (pronounced tah-tay) system, the proper employment of which allows you to cut down a large group of opponents quickly with a minimum of hassle. Every time you defeat a foe who is by his lonesome, he falls immediately. However, if you are fighting two or more foes, each foe leading up until the last will be frozen in place a short time after defeat and your sword will become just a little stronger, making it much easier to "freeze" successive foes. After the last opponent falls, or when you wait too long before defeating the next -- at which time the frozen enemies fall regardless of those remaining -- your sword returns to its original power, so it is in your best interest to hit your enemies as quickly as possible. Killing three or fewer enemies in rapid succession, however, while advantageous because of your sword's power accretion, is not a true Tate; that comes into play when you quickly defeat four or more opponents, whereupon you are rewarded with a stylish cutscene in which Hostuma performs a sword flourish and all enemies fall together. It is especially advantageous to attack all the weakest enemies of a group first, since that makes it easier to down the real toughies, direct, drawn-out confrontations with whom might result in significant damage to yourself. In fact, some tougher foes take much more trouble and time to defeat if you don't Tate them. This goes doubly true for the bosses; it is far more satisfying, but far quicker to defeat a boss by quickly freezing the various demons he/she has conjured until you have amassed enough power to Tate the big baddy along with them. Nothing feels more awesome than vanquishing a big, bad boss beast with one sword stroke! A final word about Tate: Hotsuma's demon sword, Akujiki, requires constant nourishment in the form of dark energy, which you gain automatically upon defeating a foe. Wait too long between feedings, and the sword will begin to drain your life. A Tate however, will usually fill up your sword's hunger gauge, and if you make it a habit to Tate whenever possible, Akujiki will almost never go vampiric on you. Shinobi's graphics are quite simple when compared to most games of its generation, but they are beautiful in that simplicity. There is no gross over-texturing, as evident in disappointments like Halo 2 and The Elder Scrolls: Oblivion, as each object is textured just enough to give it personality. Also, neither the character models nor environments are polygon-rich, but the hard angles resulting from the relatively low-poly count never look ugly, having been placed so that they fall into line with the game's art design. Due to this graphical economy, slow-down is almost completely absent. The dark, brooding colors highlighted by bright neons, along with the game's unusual character and enemy designs, lend the game an 80's anime aesthetic. Since all of the game's character models have so much personality in-game, it is easy to imagine that they lost little in the translation from design to implementation; the enemies, and most especially the boss characters, are all very interesting to look at and well-animated, and Hotsuma himself, with his flowing red scarf, four-eyed helmet and confident demeanor, will surely go down in video game history as one of the most stylish player-characters ever. Overall, Shinobi's sound is exceptional. The grunts, slashes, clashes, explosions and the like are all pretty standard, though never inadequate. The chorus of death cries let out by a flock of enemies during Tate, however, is really titilating! The Japanese voice acting, though there is little of it, is excellent, and really lends itself to atmosphere-building. Kudos to Sega's U.S. branch for not excluding the Japanese track and forcing us to listen to the kind of lack-luster English dub-drivel that has marred many a game imported from Japan! By far the best part of Shinobi's sound is its wonderful techno music. It has a fast enough pace to perfectly compliment the quickly-moving gameplay, yet is so thoughtfully composed that at the same time it projects an atmosphere of complex mysticism. If you are up to the challenge, I cannot recommend this game enough. I am at a loss to understand why so many supposedly hardcore gamers, even editors at some major video game review mags, regard it shabbily. I can only surmise that they are indeed not hardcore gamers, that they are only willing to scarf down one deriviative FPS or cookie-cutter sports title after another, completely unknowing of what a great Action/Adventure truly is. What happened to you, Sega? Put Sonic on ice for a while and get back to making games like this!
Review: HARD BUT FUN - It's been a while since I played a game that makes me want to smash the controller, and this game almost made me do it. This game has a leraning curve that it's not that difficult to learn, and once you learn it it turns out to be a pretty good game, the graphics coulb be a bit better during gameplay, but one thing that should be in this game it's save check points, because if you do not finish the level and decide to turn off the game, you have to start it from the begining of the level yo did not finished. The boss fights are a bit difficult specially the last boss, that one took me about a week to beat it, I looked for tutorials on youtube and saw some videos wich they killed him in about five minutes, I guess they practiced alot. If you are looking for a hard game to play with it, this is for you, plus we all love Shinobi games. Play On!!!!!!

## Features

- The legendary ninja returns, haunted by the dead and hindered by the very rage that spurs him on. In Shinobi, you'll play the role of Hotsuma, leader of the Oboro clan, as he battles through the demon-filled streets of a postapocalyptic Tokyo in search of answers. You'll have all the skills of a ninja, including sword and shuriken mastery, Ninja Magic, and the ability to run along walls and scale buildings. With stealth-dash technique, you can chain your attacks together to consecutively destroy

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN | B00006LEMX |
| Best Sellers Rank | #37,292 in Video Games ( See Top 100 in Video Games ) #1,038 in PlayStation 2 Games #8,244 in PC Games & Accessories |
| Customer Reviews | 3.8 3.8 out of 5 stars (142) |
| Date First Available | September 12, 2002 |
| Is Discontinued By Manufacturer | No |
| Item Weight | 1.76 ounces |
| Manufacturer | "Sega of America, Inc." |
| Product Dimensions | 7.24 x 5.24 x 0.75 inches; 1.76 ounces |
| Rated | Mature |
| Type of item | CD-ROM |
| UPC | 010086630169 |

## Images

![Shinobi - Image 1](https://m.media-amazon.com/images/I/91x9UfuNgfL.jpg)
![Shinobi - Image 2](https://m.media-amazon.com/images/I/91L+DgFw+oL.jpg)

## Customer Reviews

### ⭐⭐⭐⭐⭐ Hardcore gamers, enjoy! Casual gamers, beware!
*by A***R on August 23, 2006*

With its neon-lit visuals that are spare yet beautiful, its atmospheric sound and music, and above all, its innovative and well-implemented game play mechanics, Shinobi is sure to be a winner with any true connoisseur of Action/Adventure games. A word of warning, however: Shinobi is not in the least for casual gamers, i.e., those who are unwilling to be trounced time and time again before being able to successfully complete a level or defeat a boss, and/or those disdainful of gameplay mechanics or control schemes that are in any way a departure from the norm. The player-character, Hostuma, controls very responsively and has a host of groovy ninja moves at his disposal, including wall running, double jumping and a very neat dashing ability which can be executed consecutively on the ground, once in the air under normal circumstances, and an additional time immediately after striking an opponent while airborne. This means that if you have a swarm of aerial opponents about you, you can leap to one, strike him down, dash to the next, and repeat until the entire group is decimated, all without touching the ground. Hostuma's dash also has another, special application, aside from the fairly standard uses of evading attacks, reaching and attacking enemies quickly, and traveling longer distances in the air by combining it with double jumping： every time Hotsuma dashes, he leaves behind an after-image. If you dash away from an enemy and leave them standing before an after-image, most of the time the foe will attack it instead of pursuing you, giving you a window of opportunity to strike. This can be a life-saver at times (particularly on Level 3-A, in which you are set upon by hordes of highly aggressive, sword-wielding zombie dogs). Even with just the mechanics described above, Shinobi would have had very good gameplay. What really makes the gameplay great, however, is the Tate (pronounced tah-tay) system, the proper employment of which allows you to cut down a large group of opponents quickly with a minimum of hassle. Every time you defeat a foe who is by his lonesome, he falls immediately. However, if you are fighting two or more foes, each foe leading up until the last will be frozen in place a short time after defeat and your sword will become just a little stronger, making it much easier to "freeze" successive foes. After the last opponent falls, or when you wait too long before defeating the next -- at which time the frozen enemies fall regardless of those remaining -- your sword returns to its original power, so it is in your best interest to hit your enemies as quickly as possible. Killing three or fewer enemies in rapid succession, however, while advantageous because of your sword's power accretion, is not a true Tate; that comes into play when you quickly defeat four or more opponents, whereupon you are rewarded with a stylish cutscene in which Hostuma performs a sword flourish and all enemies fall together. It is especially advantageous to attack all the weakest enemies of a group first, since that makes it easier to down the real toughies, direct, drawn-out confrontations with whom might result in significant damage to yourself. In fact, some tougher foes take much more trouble and time to defeat if you don't Tate them. This goes doubly true for the bosses; it is far more satisfying, but far quicker to defeat a boss by quickly freezing the various demons he/she has conjured until you have amassed enough power to Tate the big baddy along with them. Nothing feels more awesome than vanquishing a big, bad boss beast with one sword stroke! A final word about Tate: Hotsuma's demon sword, Akujiki, requires constant nourishment in the form of dark energy, which you gain automatically upon defeating a foe. Wait too long between feedings, and the sword will begin to drain your life. A Tate however, will usually fill up your sword's hunger gauge, and if you make it a habit to Tate whenever possible, Akujiki will almost never go vampiric on you. Shinobi's graphics are quite simple when compared to most games of its generation, but they are beautiful in that simplicity. There is no gross over-texturing, as evident in disappointments like Halo 2 and The Elder Scrolls: Oblivion, as each object is textured just enough to give it personality. Also, neither the character models nor environments are polygon-rich, but the hard angles resulting from the relatively low-poly count never look ugly, having been placed so that they fall into line with the game's art design. Due to this graphical economy, slow-down is almost completely absent. The dark, brooding colors highlighted by bright neons, along with the game's unusual character and enemy designs, lend the game an 80's anime aesthetic. Since all of the game's character models have so much personality in-game, it is easy to imagine that they lost little in the translation from design to implementation; the enemies, and most especially the boss characters, are all very interesting to look at and well-animated, and Hotsuma himself, with his flowing red scarf, four-eyed helmet and confident demeanor, will surely go down in video game history as one of the most stylish player-characters ever. Overall, Shinobi's sound is exceptional. The grunts, slashes, clashes, explosions and the like are all pretty standard, though never inadequate. The chorus of death cries let out by a flock of enemies during Tate, however, is really titilating! The Japanese voice acting, though there is little of it, is excellent, and really lends itself to atmosphere-building. Kudos to Sega's U.S. branch for not excluding the Japanese track and forcing us to listen to the kind of lack-luster English dub-drivel that has marred many a game imported from Japan! By far the best part of Shinobi's sound is its wonderful techno music. It has a fast enough pace to perfectly compliment the quickly-moving gameplay, yet is so thoughtfully composed that at the same time it projects an atmosphere of complex mysticism. If you are up to the challenge, I cannot recommend this game enough. I am at a loss to understand why so many supposedly hardcore gamers, even editors at some major video game review mags, regard it shabbily. I can only surmise that they are indeed not hardcore gamers, that they are only willing to scarf down one deriviative FPS or cookie-cutter sports title after another, completely unknowing of what a great Action/Adventure truly is. What happened to you, Sega? Put Sonic on ice for a while and get back to making games like this!

### ⭐⭐⭐⭐ HARD BUT FUN
*by F***S on January 24, 2012*

It's been a while since I played a game that makes me want to smash the controller, and this game almost made me do it. This game has a leraning curve that it's not that difficult to learn, and once you learn it it turns out to be a pretty good game, the graphics coulb be a bit better during gameplay, but one thing that should be in this game it's save check points, because if you do not finish the level and decide to turn off the game, you have to start it from the begining of the level yo did not finished. The boss fights are a bit difficult specially the last boss, that one took me about a week to beat it, I looked for tutorials on youtube and saw some videos wich they killed him in about five minutes, I guess they practiced alot. If you are looking for a hard game to play with it, this is for you, plus we all love Shinobi games. Play On!!!!!!

### ⭐⭐ Sheer Difficulty Ruins this One
*by C***1 on May 28, 2014*

I loved the Shinobi series, and its games were amazing thus far, but this one doesn't really live up to its predecessors, and on top of that, its difficulty can rip a metal grinder into shreds. I liked the fact that the main character spoke in Japanese, but anyways, to the important part here... Most enemies are exaggeratedly hard to defeat, and not even the original arcade Shinobi from 1987 was *this* punishing when it came to defeating enemies, and that is saying a lot, since I actually like the original Shinobi arcade game and the Revenge of Shinobi Sega Genesis installment. While I don't mind a bit of challenge, I definitely don't find being ripped to shred every time I play the game in seconds with that obnoxious game over screen my idea of fun. No thanks, I think I'm going to just replay Super Metroid, thank you very much.

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*Product available on Desertcart Mexico*
*Store origin: MX*
*Last updated: 2026-03-21*