---
product_id: 1614569
title: "Game Development Essentials: Online Game Development"
price: "MX$4028"
currency: MXN
in_stock: true
reviews_count: 5
url: https://www.desertcart.mx/products/1614569-game-development-essentials-online-game-development
store_origin: MX
region: Mexico
---

# Game Development Essentials: Online Game Development

**Price:** MX$4028
**Availability:** ✅ In Stock

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- **What is this?** Game Development Essentials: Online Game Development
- **How much does it cost?** MX$4028 with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.mx](https://www.desertcart.mx/products/1614569-game-development-essentials-online-game-development)

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## Description

desertcart.com: Game Development Essentials: Online Game Development: 9781418052676: Hall, Rick, Novak, Jeannie: Books

Review: absolutely a work of strong minds - I only received the book about three days ago, and am currently on page 141 of about 250, so I want to say that I have not yet had time to finish the book. However, I'm so excited by it that I wanted to write this review anyway during a break from reading it. The book is an MMOG enthusiast's dream. For a long time I have been interested in eventually breaking into the gaming industry, with an eye towards one day designing an MMORPG of my own. This book puts the whole process into great perspective, and being that my degree is in engineering, I can say that the business approaches and practices espoused in this book work in all facets of business, design, and planning. Indeed, if one looks closely there are abstract bits of wisdom throughout the book that apply to all of life, and it becomes clear while reading that there are bits of wisdom throughout all of life that must be applied to game design in order to produce a good game. I could not be more pleased with this book, and find myself repeatedly amazed at how professionally researched, organized, and written it is. It is extremely accessible to all readers, and works to provide a brilliant foundation for MMOG design in general. While there is a great deal of breadth in the book, and it is accessible to all, only the most creative and intelligent minds will be able to fully grasp, digest, and appreciate everything it has to say. For this reason, it could be a great read for young gaming enthusiasts and industry leaders alike. In life, all great philosophical ideas are accessible to all, yet the full bouquet of intertwining reasoning will only be realized by the most brilliant. The same rings true of this book. I will be reading it more than once for my own enhanced benefit, as I admit that I cannot swallow at once all that it has to say. The book would make a great gift for anyone who is fascinated by MMOG design, its history, or just sound business practices.
Review: Too basic and glossy. - I bought this book trying to find more specific data on the development costs, more data on the internal architecture (i.e. considerations about how or why to structure the servers and databases and where to look further), an expanded security considerations section (it is not even remotely acceptable how little this is talked about) and in general more examples and even code on all relevant topics. I regret having bought this book, it is just like a documentary on crack (it won't teach you how to make crack or how to buy it or anything useful if you're trying to get some). Of course, i understood this book wasn't for me the second it arrived: paperback with glossy cover and colored pages full of pictures. P.D: This mistake was only possible because the table of contents wasn't available and the comments were very misleading. *Don't be fooled*, if an author doesn't post the table of contents it is because he wants to _mislead people_ into what's inside (ie, capturing buyers of completely different technical sophistication). Another thing, accept the fact that the first comments are most likely the author's friends doing some marketing for him. Consider yourselves warned.

## Technical Specifications

| Specification | Value |
|---------------|-------|
| Best Sellers Rank | #7,659,185 in Books ( See Top 100 in Books ) #1,163 in Computer & Video Game Design #3,073 in Computer Graphics #4,142 in Graphics & Multimedia Programming |
| Customer Reviews | 3.7 3.7 out of 5 stars (14) |
| Dimensions  | 8 x 0.75 x 10 inches |
| Edition  | 1st |
| ISBN-10  | 1418052671 |
| ISBN-13  | 978-1418052676 |
| Item Weight  | 1.6 pounds |
| Language  | English |
| Print length  | 288 pages |
| Publication date  | April 15, 2008 |
| Publisher  | Cengage Learning |

## Images

![Game Development Essentials: Online Game Development - Image 1](https://m.media-amazon.com/images/I/51KDaFaxJJL.jpg)
![Game Development Essentials: Online Game Development - Image 2](https://m.media-amazon.com/images/I/41qeGTlz8BL.jpg)

## Customer Reviews

### ⭐⭐⭐⭐⭐ absolutely a work of strong minds
*by J***H on June 10, 2009*

I only received the book about three days ago, and am currently on page 141 of about 250, so I want to say that I have not yet had time to finish the book. However, I'm so excited by it that I wanted to write this review anyway during a break from reading it. The book is an MMOG enthusiast's dream. For a long time I have been interested in eventually breaking into the gaming industry, with an eye towards one day designing an MMORPG of my own. This book puts the whole process into great perspective, and being that my degree is in engineering, I can say that the business approaches and practices espoused in this book work in all facets of business, design, and planning. Indeed, if one looks closely there are abstract bits of wisdom throughout the book that apply to all of life, and it becomes clear while reading that there are bits of wisdom throughout all of life that must be applied to game design in order to produce a good game. I could not be more pleased with this book, and find myself repeatedly amazed at how professionally researched, organized, and written it is. It is extremely accessible to all readers, and works to provide a brilliant foundation for MMOG design in general. While there is a great deal of breadth in the book, and it is accessible to all, only the most creative and intelligent minds will be able to fully grasp, digest, and appreciate everything it has to say. For this reason, it could be a great read for young gaming enthusiasts and industry leaders alike. In life, all great philosophical ideas are accessible to all, yet the full bouquet of intertwining reasoning will only be realized by the most brilliant. The same rings true of this book. I will be reading it more than once for my own enhanced benefit, as I admit that I cannot swallow at once all that it has to say. The book would make a great gift for anyone who is fascinated by MMOG design, its history, or just sound business practices.

### ⭐⭐ Too basic and glossy.
*by B***S on June 29, 2012*

I bought this book trying to find more specific data on the development costs, more data on the internal architecture (i.e. considerations about how or why to structure the servers and databases and where to look further), an expanded security considerations section (it is not even remotely acceptable how little this is talked about) and in general more examples and even code on all relevant topics. I regret having bought this book, it is just like a documentary on crack (it won't teach you how to make crack or how to buy it or anything useful if you're trying to get some). Of course, i understood this book wasn't for me the second it arrived: paperback with glossy cover and colored pages full of pictures. P.D: This mistake was only possible because the table of contents wasn't available and the comments were very misleading. *Don't be fooled*, if an author doesn't post the table of contents it is because he wants to _mislead people_ into what's inside (ie, capturing buyers of completely different technical sophistication). Another thing, accept the fact that the first comments are most likely the author's friends doing some marketing for him. Consider yourselves warned.

### ⭐⭐⭐ This book provided alot of high level concepts that were good ideas to thing about
*by C***N on February 27, 2015*

I purchased this book in an attempt to greater insight on creating an online game. This book provided alot of high level concepts that were good ideas to thing about. I was looking for something a little more technical though.

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*Last updated: 2026-04-30*