---
product_id: 1626634
title: "Super Street Fighter IV"
price: "MX$1124"
currency: MXN
in_stock: true
reviews_count: 8
url: https://www.desertcart.mx/products/1626634-super-street-fighter-iv
store_origin: MX
region: Mexico
---

# Enhanced online modes 25+ fully unlocked fighters Advanced Ultra Combo system Super Street Fighter IV

**Price:** MX$1124
**Availability:** ✅ In Stock

## Summary

> 🔥 Unleash your inner warrior—where classic meets cutting-edge!

## Quick Answers

- **What is this?** Super Street Fighter IV
- **How much does it cost?** MX$1124 with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.mx](https://www.desertcart.mx/products/1626634-super-street-fighter-iv)

## Best For

- Customers looking for quality international products

## Why This Product

- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Next-Level Online Play:** Dominate with Team Battles, Endless Battle, and Replay Channel for endless competitive thrills.
- • **Iconic & New Characters Unite:** Master classics like DeeJay and T. Hawk or unleash the first-ever Tae Kwon Do fighter, Juri.
- • **Nostalgic Bonus Stages Return:** Smash cars and barrels in 3D reimaginings of legendary Street Fighter II mini-games.
- • **Instant Access to All Fighters:** Jump into battle with 25+ characters unlocked from the start—no grind, just pure action.
- • **Polished 2D Fighting with HD Flair:** Experience smooth, visually stunning 2D gameplay with modern graphics that pop on every screen.

## Overview

Super Street Fighter IV elevates the legendary 2D fighting franchise with a fully unlocked roster of 25+ characters, including 10 fresh fighters like Juri who brings Tae Kwon Do to the arena. Enhanced online modes such as Team Battles and Replay Channel redefine competitive play, while classic bonus stages and a refined Ultra Combo system deliver nostalgic yet modern gameplay. Perfect for both longtime fans and new challengers craving polished, strategic fights with high replay value.

## Description

The follow-up to the critically acclaimed Street Fighter IV will further redefine the fighting game genre with classic 2D Street Fighter fighting action, a host of new and returning characters, more advanced online gameplay, enhanced ultra combo system and more. Super Street Fighter IV features the full roster of 25 characters from Street Fighter IV such as Ryu, Ken, Crimson Viper, Abel, El Fuerte, and Rufus, while adding about eight new characters to the world of Street Fighter IV. The impressive new roster includes classic combatants from previous Street Fighter games like T. Hawk, DeeJay, Guy, Cody and Adon as well as all-new characters such as the mysterious and deadly female fighter, Juri. The addition of Juri also brings another first to the Street Fighter franchise as she is the first fighter in series history to utilize the legendary Tae Kwon Do fighting style. Beyond characters, Super Street Fighter IV adds an enhanced Ultra Combo system as well as major enhancements to the online and offline gameplay modes introduced in Street Fighter IV.

Review: Instant classic - There are four games that make up the Street Fighter IV series; SFIV, SSFIV, SSFIV: AE, and SSFIV: 3D Edition. The Street Fighter IV series goes back to its Street Fighter 2 roots, which created a fighting game craze in the early 90's. By the mid and late 90's the videogame market was oversaturated with fighters, many who were short lived but a handful of franchises stood the test of time. The Street Fighter series is one of them. Content (5/5) It contains all the original content from SSIV except for the Championship mode. Ten additional fighters were implemented in the update; Makoto, Ibuki, Dudley, Adon, Cody, Guy, Dee Jay, T. Hawk, with Haken and Juri being completely new characters. The online experience was also enhanced with the addition of; Team battle, Ranked match, Replay channel, and Endless battle. I believe all characters were given an additional ultra. Story (4/5) This is obsolete in 90% of fighting games, but for what its worth it varies from warrior to warrior. Some storyline is revealed when you start your journey and a bit more when you beat the game. If you're looking for a complex back-story, you won't find it here. Graphics (5/5) Simply amazing, they use 3d sprites on a 2d plain. The graphic style is a combination of SFIII and the SF EX series with an HD twist. It's very pleasing to the eye, the character polish and detail is top notch. I don't recall the precise number of stages but it's enough to keep you from complaining about variety. Even though the stages are in a 2d style they perfectly match the quality of the characters, the days of high quality backgrounds and low quality sprites or vise a versa are long gone. My favorite stages include; Construction site, Overpass, and Small Airport, must see to appreciate. BGM (5/5) I can't say much about the BGM, I get too sucked into the game play to even notice most of it but I recognized many of the classic SFII themes, which are obviously remixed or re-mastered in the best quality. During my many hours of game play I have not noticed a song that's out of place, sorry guys but no random jazz beats (MvC reference). I did wish the music was a tad louder but a sound system would fix that, which I'm looking into. Game play (5/5) As I mentioned the style of play is extremely close to that of SFII, which works rather well despite the fact that the fighting engine is twenty years old. There are other additions like; focus attack, super, and ultra combo systems. If you were not a fan of the SFII series back in the day, you might want to give it a chance this time around. It's polished enough to fell like a new game. Controls (5/5) Instantly familiar if you played any Street Fighter game in the past. Many moves remain the same for classic characters. I had no problems pulling off 99% of special moves rather early on, with the exception of Guile's double dash and the handful of moves with that motion. The combo system is not too harsh on the fingers, I did find it easier to use a standard controller opposed to an arcade stick. I reserve my arcade stick implementation for offline play. Replay value (5/5) The trials mode has kept me quite busy even after a year or so. I'm only 60% through it, it could get pretty challenging. The online experience has also kept me occupied since my purchase; I play a couple matches almost everyday. This is one of those games that you'll keep coming back too even after newer incarnations are released. When the PSN was hacked earlier this year, I ran out and bought a 3ds and a copy of SSFIV: 3D Edition just to play online. I have several titles on my 3ds but this is the game I play the most on it, I'll post a review of that version as well. Minor Imperfections: I have very few complaints; the costume packs Capcom offer as DLC could get really expensive if you want all the alternate costumes for all the characters, some of them are not that great looking. Of course this is optional. The game play itself is rather slow compared to so many other fighting game titles, this doesn't bug me but it would have been nice to have the option of toggling the game play pace. On the other hand I think it would unbalance the game if this option were available. Also the online mode for ranked matches could be a hassle at times, I found it easier to play arcade mode with fight request on. Otherwise it could take a couple minutes to find matches. General View (5/5) I played the original SFIV a hand full of times at my buddy's house, around the time this version was launched. I thought SSFIV would be an excellent edition to my collection; I had no Idea I was going to spend so much time with it. The ten added characters and enhanced online modes made a great addition to the series; Super Street Fighter IV exceeded my expectations and became an instant classic.
Review: Soild Update to an already great fighter - Before the review starts I would like to say that I love video games, but I play them for fun, not competition: The original Street Fighter IV was a very gun game. The fighting engine was solid, along with the controls, and it was great to see the return of a great series after 7 years since the last numbered entry. The Street Fighter series has long been known for its game engine, and IV did not disappoint. What it was missing however, was the fun and ridiculousness that other games in the series had. There were 25 characters, however most of them were clones of ryu and were not fun to play as. With Super Street Fighter 4 you get 10 original fun characters who add a lot to the game. You get to pick your ultra move when you select your character (Ultra Moves are what can be used when your Revenge meter builds up (by getting damaged)). Super Combos reward the player for doing well by allowing a strong moving, that is not quite as powerful as the ultra. By offering the player a choice of Ultra Moves new strategies are implemented, and it feels like you can change the character to fit how you play. For example, in the original street fighter 4 many moves I could not pull off or understand, now I can pick a move that I understand how to do. The 10 new characters all add so much more to the game instead of just being generic clones. You can play as 2 characters from the beat-em-up Final Fight, a Gentleman Boxer named Dudley, a Poisonous Korean Acrobat, a Greasy sunburned body builder, an Australian kick master etc. These characters add much needed variety into street fighter 4, and many of their moves are simpler to perform than the predecessor. Also included is the use of Bonus Stages like in the original street fighter 2, the stages are 3D versions of the Car Smashing and Barrel Bashing minigames and while they aren't amazing, like everything else in this game they add variety and fun. Like all your standard fighters there is arcade mode which you play through and fight boss and rival characters, an extensive and great online mode, and local multiplayer. One minor addition which made all the difference to me, was an option you can unlock that plays character themes in vs. mode, as compared to the stage themes (like classic Street Fighter games). This is great and makes for some epic fights, however one downside is that this option only works in vs (on or offline) mode. Overall if love fun fighting games, that are not only full of variety, but have a very solid and well made game engine, than this is game is second only to the ridiculous Marvel vs Capcom 2.

## Features

- All playable Street Fighter IV characters are unlocked right out of the box, and traditional "2D" Street Fighter six-button gameplay.
- Enhanced online play featuring new modes: Team Battles, Endless Battle and Replay Channel.
- More classic Street Fighter characters re-imagined for a new generation of gamers, including favorites DeeJay, T Hawk, Guy, Cody and Adon.
- Utilize the Tae Kwon Do style for the first time with the new challenger, the mysterious female fighter Juri.
- The return of the classic car and barrel bonus stages made popular in Street Fighter II. (available in both arcade and challenge modes)

## Images

![Super Street Fighter IV - Image 1](https://m.media-amazon.com/images/I/61mLA4ZtnuL.jpg)

## Available Options

This product comes in different **Platform For Display** options.

## Customer Reviews

### ⭐⭐⭐⭐⭐ Instant classic
*by P***D on December 6, 2011*

There are four games that make up the Street Fighter IV series; SFIV, SSFIV, SSFIV: AE, and SSFIV: 3D Edition. The Street Fighter IV series goes back to its Street Fighter 2 roots, which created a fighting game craze in the early 90's. By the mid and late 90's the videogame market was oversaturated with fighters, many who were short lived but a handful of franchises stood the test of time. The Street Fighter series is one of them. Content (5/5) It contains all the original content from SSIV except for the Championship mode. Ten additional fighters were implemented in the update; Makoto, Ibuki, Dudley, Adon, Cody, Guy, Dee Jay, T. Hawk, with Haken and Juri being completely new characters. The online experience was also enhanced with the addition of; Team battle, Ranked match, Replay channel, and Endless battle. I believe all characters were given an additional ultra. Story (4/5) This is obsolete in 90% of fighting games, but for what its worth it varies from warrior to warrior. Some storyline is revealed when you start your journey and a bit more when you beat the game. If you're looking for a complex back-story, you won't find it here. Graphics (5/5) Simply amazing, they use 3d sprites on a 2d plain. The graphic style is a combination of SFIII and the SF EX series with an HD twist. It's very pleasing to the eye, the character polish and detail is top notch. I don't recall the precise number of stages but it's enough to keep you from complaining about variety. Even though the stages are in a 2d style they perfectly match the quality of the characters, the days of high quality backgrounds and low quality sprites or vise a versa are long gone. My favorite stages include; Construction site, Overpass, and Small Airport, must see to appreciate. BGM (5/5) I can't say much about the BGM, I get too sucked into the game play to even notice most of it but I recognized many of the classic SFII themes, which are obviously remixed or re-mastered in the best quality. During my many hours of game play I have not noticed a song that's out of place, sorry guys but no random jazz beats (MvC reference). I did wish the music was a tad louder but a sound system would fix that, which I'm looking into. Game play (5/5) As I mentioned the style of play is extremely close to that of SFII, which works rather well despite the fact that the fighting engine is twenty years old. There are other additions like; focus attack, super, and ultra combo systems. If you were not a fan of the SFII series back in the day, you might want to give it a chance this time around. It's polished enough to fell like a new game. Controls (5/5) Instantly familiar if you played any Street Fighter game in the past. Many moves remain the same for classic characters. I had no problems pulling off 99% of special moves rather early on, with the exception of Guile's double dash and the handful of moves with that motion. The combo system is not too harsh on the fingers, I did find it easier to use a standard controller opposed to an arcade stick. I reserve my arcade stick implementation for offline play. Replay value (5/5) The trials mode has kept me quite busy even after a year or so. I'm only 60% through it, it could get pretty challenging. The online experience has also kept me occupied since my purchase; I play a couple matches almost everyday. This is one of those games that you'll keep coming back too even after newer incarnations are released. When the PSN was hacked earlier this year, I ran out and bought a 3ds and a copy of SSFIV: 3D Edition just to play online. I have several titles on my 3ds but this is the game I play the most on it, I'll post a review of that version as well. Minor Imperfections: I have very few complaints; the costume packs Capcom offer as DLC could get really expensive if you want all the alternate costumes for all the characters, some of them are not that great looking. Of course this is optional. The game play itself is rather slow compared to so many other fighting game titles, this doesn't bug me but it would have been nice to have the option of toggling the game play pace. On the other hand I think it would unbalance the game if this option were available. Also the online mode for ranked matches could be a hassle at times, I found it easier to play arcade mode with fight request on. Otherwise it could take a couple minutes to find matches. General View (5/5) I played the original SFIV a hand full of times at my buddy's house, around the time this version was launched. I thought SSFIV would be an excellent edition to my collection; I had no Idea I was going to spend so much time with it. The ten added characters and enhanced online modes made a great addition to the series; Super Street Fighter IV exceeded my expectations and became an instant classic.

### ⭐⭐⭐⭐⭐ Soild Update to an already great fighter
*by T***N on May 3, 2010*

Before the review starts I would like to say that I love video games, but I play them for fun, not competition: The original Street Fighter IV was a very gun game. The fighting engine was solid, along with the controls, and it was great to see the return of a great series after 7 years since the last numbered entry. The Street Fighter series has long been known for its game engine, and IV did not disappoint. What it was missing however, was the fun and ridiculousness that other games in the series had. There were 25 characters, however most of them were clones of ryu and were not fun to play as. With Super Street Fighter 4 you get 10 original fun characters who add a lot to the game. You get to pick your ultra move when you select your character (Ultra Moves are what can be used when your Revenge meter builds up (by getting damaged)). Super Combos reward the player for doing well by allowing a strong moving, that is not quite as powerful as the ultra. By offering the player a choice of Ultra Moves new strategies are implemented, and it feels like you can change the character to fit how you play. For example, in the original street fighter 4 many moves I could not pull off or understand, now I can pick a move that I understand how to do. The 10 new characters all add so much more to the game instead of just being generic clones. You can play as 2 characters from the beat-em-up Final Fight, a Gentleman Boxer named Dudley, a Poisonous Korean Acrobat, a Greasy sunburned body builder, an Australian kick master etc. These characters add much needed variety into street fighter 4, and many of their moves are simpler to perform than the predecessor. Also included is the use of Bonus Stages like in the original street fighter 2, the stages are 3D versions of the Car Smashing and Barrel Bashing minigames and while they aren't amazing, like everything else in this game they add variety and fun. Like all your standard fighters there is arcade mode which you play through and fight boss and rival characters, an extensive and great online mode, and local multiplayer. One minor addition which made all the difference to me, was an option you can unlock that plays character themes in vs. mode, as compared to the stage themes (like classic Street Fighter games). This is great and makes for some epic fights, however one downside is that this option only works in vs (on or offline) mode. Overall if love fun fighting games, that are not only full of variety, but have a very solid and well made game engine, than this is game is second only to the ridiculous Marvel vs Capcom 2.

### ⭐⭐⭐⭐⭐ It's a pleasure doing business with you, Capcom.
*by E***E on April 29, 2010*

I just wanted to address some of the main complaints I see with regards to this game. Apparently, some folks out there who purchased the original Street Fighter 4 have a problem with "paying for the same game twice". Some folks think that they "wasted their money" on the original SF4, because Super SF4 is better. Others think that this is nothing more than "Capcom's attempt to milk a franchise and rip off its customers." I can understand the cynicism n this day and age, but it's unwarranted here, -You aren't "paying for the same game twice", because of the ridiculous amount of additional content they've added. 10 brand new characters is major. Most franchises don't even add 10 new characters in a SEQUEL, let alone an update. PLUS gameplay revisions and all new ultras for the existing cast that can completely change the way the old characters are played. PLUS a more social online atmosphere thanks to lobbies, team battle, and the upcoming free DLC tournament mode. There's a lot of stuff here that wasn't here before... -You didn't "waste your money" on the original SF4 because IT WAS A GREAT GAME, AND YOU ENJOYED IT. The original SF4 was a fantastic, genre-reviving game with infinite replay value and appeal. The past 14 months of intense beat downs, tournaments, hype, and discovery were well worth the $60 we paid for it. Purchasing Super SF4 won't change that. Especially since the knowledge you earned over the past year will serve you very well in this new game. -This isn't "Capcom's attempt to milk a franchise and rip off its customers", because so much of the ingredients to this feast were based on fan requests. Online lobbies? Fans demanded it. Better balance? Fans demanded it. Street Fighter 3 characters? Fans demanded it. Listening to classic character themes during regular battles? Fans demanded it. The list goes on. Capcom simply saw the demand, and provided the supply. Sure, it would have been great if this massive cornucopia of fighting were available in the original SF4, but unfortunately Capcom doesn't have a magic wand that creates fighting games out of thin air. Limited time and resources forced them to split the costs and risks over two separate releases (remember, the original SF4 was a huge gamble that Capcom wasn't sure would be a success.) In the end, it's all just business. In February 2009, Capcom released a game called Street Fighter 4. I paid 60 bucks, and in return got way more than 60 bucks worth of value for it. Both sides profited. Fast forward to April 2010 as Capcom now approaches me with the similar proposition. Pay them 60 bucks in exchange for more than 60 bucks worth of enjoyment. I see no reason why I shouldn't pull the trigger again. Oh wait...you mean to tell me, it's not 60 bucks? It's even CHEAPER? Well, maybe we need to reconsider who exactly is ripping off whom here...

## Frequently Bought Together

- Super Street Fighter IV - Playstation 3
- PS3 Controller Wireless 2 Pack, with 2 Charging Cables, Compatible with PlayStation 3 - Black

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*Product available on Desertcart Mexico*
*Store origin: MX*
*Last updated: 2026-05-28*