

🧛♂️ Enter the shadows where legends are born and nightmares come alive!
Curse of Strahd is a bestselling Dungeons & Dragons sourcebook that immerses players in the gothic horror realm of Ravenloft. Featuring detailed lore, new monsters, spells, and DM tools, it’s designed to elevate your tabletop RPG experience. With over 7,700 glowing reviews and a 4.8-star rating, it’s a must-have for any serious D&D enthusiast.
| ASIN | 0786965983 |
| Best Sellers Rank | #72,714 in Books ( See Top 100 in Books ) #69 in Role Playing Games #298 in TV, Movie & Game Tie-In Fiction #435 in Epic Fantasy |
| Customer reviews | 4.8 4.8 out of 5 stars (7,782) |
| Dimensions | 21.69 x 2.18 x 28.3 cm |
| Edition | Illustrated |
| ISBN-10 | 0786966009 |
| ISBN-13 | 978-0786965984 |
| Item weight | 142 g |
| Language | English |
| Print length | 256 pages |
| Publication date | 15 March 2016 |
| Publisher | Wizards of the Coast |
| Reading age | 12 years and up |
M**Y
I bought this book to run for my group once we finish our current campaign, Princes of the Apocalypse. Wanting something of a change from the big, glorious dungeons of Princes, we talked back and forth and decided to go for Curse of Strahd thinking the atmosphere and horror elements would be refreshing. After receiving the book and reading through, I honestly can not wait to run this adventure. Firstly, the quality of the book itself is excellent. The accompanying artwork, layout, color scheme and maps are all beautifully thought out, well ordered and presented on very good quality paper. DnD books obviously cost a good amount of cash and, thankfully, this book feels like you are really getting your money's worth. The campaign is very well written with solid characters, lore and locations. Strahd himself is described well, he is a fun villain and there are plenty of tips on how to make him a diabolical, scheming foe for your players. There's also an interesting semi-random element to the campaign structure, which I won't go into detail about for spoiler reasons, but it's a novel idea that I think will be a lot of fun, especially if you end up running this adventure again. This is a pretty open ended game which means you, as a DM, will need to put the work in beforehand to get it all ready, but every step of the story is well explained and laid out so once the work is done I think even new DMs will be able to run this easily. Again, the book guides you with helpful tips and details on how to create the atmosphere of horror, run the monsters and role play all of the non-player characters. The only minor gripe I have is Castle Ravenloft. Though the included map is beautiful, expansive and will make for an incredibly memorable location, the map is isometric and highly stylized. This means it is quite impractical as a battle map if you want to use it like that, either online or with miniatures. With all of the maps in the book being really wonderful Mike Schley top-down examples, the jarring difference for Castle Ravenloft, the finale and main focus of the entire game, is a big shame. Saying that, the map is still usable, even if just for reference and flavor but personally I am going to re-draw it in a more practical format for when my players decide to visit.
S**L
Quality is good
J**N
Inspired to dm
J**E
Delivery came on time and my husband love it alot.. its hard cover
R**S
Una formidable campaña para personajes de niveles bajos de D&D 5a edición. Está diseñada para iniciar con personajes de 1-3 niveles de experiencia. La aventura transporta a los personajes al mundo aislado de Barovia y el libro cumple muy bien la tarea de impregnar al Dungeon Master o narrador del juego con los elementos necesarios para exaltar la experiencia de juego de los jugadores en sus aventuras en este mundo donde los contrastes de desolación y romance se mezclan perfectamente en un ambiente en decadencia bajo la sombra de miedo puro. El libro es de pasta dura y su contenido está dividido en capítulos de contenido que SOLO deben ser leídos por el Dungeon Master, NO por los jugadores. Al final también se incluye unos apéndices y mapas muy bien detallados e ilustrados que podrán ser compartidos a los jugadores llegado el momento. El contenido debe ser leído por completo por el Dungeon Master (DM) antes de iniciar las sesiones de juego pues se trata de una campaña (serie de aventuras) de estilo "sand box", es decir, el mundo estará completamente libre de explorar y abierto a las desiciones que tomen los jugadores en el juego. El DM debe estar preparado para esto y muy posiblemente deba leer algunas secciones dos o tres veces conforme vaya avanzando la campaña. Para jugar la campaña en este libro, el DM necesitará además tener una copia del libro de Player's Handbook, el Dungeon Master Guide y el Monster Manual. Todos estos libros en su 5a edición. Una vez iniciada la campaña, los jugadores pueden esperar terminarla exitosamente en mínimo 12 sesiones de 2 horas cada una. Pero en mi experiencia, estarán aquí un largo tiempo... y si el DM lo desea, podría tener a los personajes de los jugadores atrapados en Barovia el resto de sus vidas. Conclusiones: Después de leer y jugar las otras que han salido hasta ahora (excepto Dungeons of the Mad Mage publicada recientemente), Esta es quizá la mejor campaña/aventura publicada por Wizards of the Coast en 5a edición. No puedo mas que recomendarla para todos los estilos y gustos de juego. No se desepcionaran!
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