---
product_id: 36148969
title: "Arkham Horror The Card Game"
brand: "fantasy flight games"
price: "$4739"
currency: MXN
in_stock: null
reviews_count: 7
url: https://www.desertcart.mx/products/36148969-arkham-horror-the-card-game
store_origin: MX
region: Mexico
---

# 1-2 hour immersive playtime Living Card Game format 1-2 players (expandable to 4) Arkham Horror The Card Game

**Brand:** fantasy flight games
**Price:** $4739
**Availability:** ❌ Out of Stock

## Summary

> 🕵️‍♂️ Unravel Madness, Together or Solo — Dare to Face the Unknown!

## Quick Answers

- **What is this?** Arkham Horror The Card Game by fantasy flight games
- **How much does it cost?** $4739 with free shipping
- **Is it available?** Currently out of stock
- **Where can I buy it?** [www.desertcart.mx](https://www.desertcart.mx/products/36148969-arkham-horror-the-card-game)

## Best For

- fantasy flight games enthusiasts

## Why This Product

- Trusted fantasy flight games brand quality
- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **No Pay-to-Win Boosters:** Complete core set with all cards included—no surprise booster packs draining your wallet.
- • **Deep Lovecraftian Immersion:** Step into Arkham’s eerie mysteries with a narrative-driven campaign that evolves with every choice you make.
- • **Dynamic Campaign Progression:** Your decisions permanently alter the game world, creating a personalized horror experience that keeps you coming back.
- • **Replayability Meets Challenge:** Multiple characters and deck-building options ensure every playthrough offers fresh strategies and thrills.
- • **Strategic Cooperative Gameplay:** Team up with friends or go solo to unravel conspiracies, balancing your unique investigator strengths and flaws.

## Overview

Arkham Horror: The Card Game is a cooperative living card game by Fantasy Flight Games that blends roleplaying and strategic deck-building in a Lovecraftian setting. Designed for 1-2 players (expandable to 4 with additional core sets), it offers 1-2 hours of immersive gameplay where your choices impact an evolving campaign filled with eldritch horrors, cultists, and arcane mysteries. With no booster packs required, it delivers deep narrative-driven experiences and high replay value for fans of complex, atmospheric cooperative games.

## Description

"Something evil stirs in Arkham, and only you can stop it. Blurring the traditional lines between roleplaying and card game experiences, Arkham horror: The card game is the living card game of love craft I a mystery, monsters, and madness! You and your friend (or up to three friends with two core sets) become characters within the quiet New England town of Arkham. You have your talents, sure, but you also have your flaws. Perhaps you've dabbled a little too much in the writings of the Necronomicon, and its words continue to haunt you. Perhaps you feel compelled to cover up any signs of otherworldly evils, hampering your own investigations in order to protect the quiet confidence of the greater population. Perhaps you'll be scarred by your encounters with a ghoulish cult. No matter what compels you, no matter what haunts you, you'll find both your strengths and weaknesses reflected in your custom deck of cards, and these cards will be your resources as you work with your friends to unravel the world's most terrifying mysteries. Meanwhile, each of your adventures in Arkham horror LCG carries you deeper into mystery. You'll find cultists and foul rituals. You'll find haunted houses and strange creatures. And you may find signs of the ancient ones straining against the barriers to our world the basic mode of play in Arkham LCG is not the adventure, but the campaign. You might be scarred by your adventures, your sanity may be strained, and you may alter Arkham's landscape, burning buildings to the ground. All your choices and actions have consequences that reach far beyond the immediate resolution of the scenario at hand. And your actions may earn you valuable experience with which you can better prepare yourself for the adventures that still lie before you".

Review: What You'd Expect from a Fantasy Flights Game! - This game overall is excellent! It is a ton of fun. I originally bought it to have a fun H.P. Lovecraft inspired game that didn't quite take as long as the Arkham Horror Board Game (1st Edition) that I could easily play with my wife. Also wanted something Co-op, we often play Dominion but sometimes I'd rather play with my wife and not against her. She will play the more complicated games with me, however I have to walk her through it patiently. I was very impressed with the rule book, as the Arkham Horror Boardgame rule book was extremely complicated and poorly organized/written. I was pleased to have a "Learn How to Play" guide to get you into the game. Then a second Nexis that helps you easily look up terms and rules organized alphabetically. Great job overall on this! Though even with a well layed out rule book, the game is still really confusing to get into at first. It almost feels like some things just aren't fully or clearly explained. Resulting in a few online searches after not being 100% on the intent of the rule book's explanation. This caused my wife to be irritated as we had to stop the game multiple times to check rules during our first play. After we grasped the concept better our second play has been going a lot more smoothly. Some Rules we didn't understand the first play through: "Attack of Opportunity", and "Prey" but a a few forums and videos better defined what happens. Also Skill checks, being able to use other cards like Event, or assets cards without paying their costs. As they mention this in parts of the rule book sometimes it easily gets overlooked your first read though, because its not emphasized enough. Even though this is one of the main things you will be doing in the game. If you're Lovecraft fan this is a must have game! Note: I have yet to play through the entire campaign. I bought the 1st and 2nd Expansion to the game but have yet to play them. I'm curious to how the expansions will play out and if it will seem worth it to buy more expansions in the future.
Review: A great game with atmosphere and TWO rule books. - This game is pretty complicated, but if you are willing to spend some time with the rule books it is an interesting one to play. I have been playing it solo, and enjoying it very much. The role-playing and cooperative aspect is somewhat lessened, but there is no reason you can't go through the stories and continuing set of scenarios by yourself playing a couple of characters. I am through the three scenarios contained in the base set, and I am looking to purchase a few of the expansions. it is really great that all the cards needed are contained in the set (no booster packs to suck your wallet dry). I also think that the ability to play several different characters (an combinations of characters) is a huge attraction, and that this will provide enough replayability to justify the price of the set. FFG makes quality components and captures Lovecraft themes with such skill that any fan of gaming and the Lovecraftian horror genre will enjoy this game. I also like the expansion of the character decks in between sessions. There are some deck building elements to the game that provide an interesting mechanic and some difficult decisions as you progress. It is not a really intense deck building game (you spend more time playing than building, which is nice), but how you stack the character decks will really affect how the game plays. I tried a few different strategies for the same two characters, and I found that the level of challenge remained moderate, but winnable, and that the game was versatile and balanced enough to make it fun no matter what tactic I employed. I don't mean to imply that card selection doesn't matter, but I didn't find that any cards were so overpowered or beneficial that they posed an obvious choice for inclusion that would really increase the chance of success. The only bad thing I have to say about the game is that it is not quick to set up, quick to play or simple enough to call up a friend and just jump right in to a session. These are features of a lot of the more rules intense, "heavy" games available, and I figure that anyone that is buying a game like this one will appreciate and admire these same features that a more casual games would find unappealing. In short, it is very fun and fulfilling if you like a complex challenge and you are willing to spend time to learn all the rules.

## Features

- A LIVING CARD GAME OF ELDRITCH MYSTERY: Something evil stirs in Arkham, and only you can stop it. Blurring the traditional lines between roleplaying and card game experiences, Arkham Horror: The Card Game is the Living Card Game of Lovecraftian mystery, monsters and madness!
- HORROR GAME: As the Ancient Ones seek entry to our world, investigators work to unravel arcane mysteries and conspiracies. Their efforts determine not only the course of your game, but carry forward throughout whole campaigns, challenging them to overcome their personal demons.
- COOPERATIVE GAME: You and your friends become investigators within the quiet New England town of Arkham, Massachusetts. No matter what compels you or haunts you, you'll find both your strengths and weaknesses reflected in your custom deck of cards. These cards will be your resources as you work with your friends to unravel the world's most terrifying mysteries.
- HIGHLY VARIABLE: Each of your adventures in Arkham Horror: The Card Game carries you deeper into mystery. You'll find cultists, foul rituals, haunted houses, strange creatures and signs of the Ancient Ones straining against the barriers to our world. The basic mode of play in Arkham LCG is not the adventure, but the campaign.
- NUMBER OF PLAYERS AND AVERAGE PLAYTIME: These scary games are designed for 1 to 2 players (or up to 4 with 2 Core Sets) and are suitable for ages 14 and older. Average game time is approximately 1 to 2 hours.

## Technical Specifications

| Specification | Value |
|---------------|-------|
| ASIN | B01L3ZTXS0 |
| Best Sellers Rank | #50,608 in Toys & Games ( See Top 100 in Toys & Games ) #977 in Dedicated Deck Card Games |
| Customer Reviews | 4.6 4.6 out of 5 stars (4,345) |
| Is Discontinued By Manufacturer | No |
| Item Weight | 1.5 pounds |
| Item model number | AHC01 |
| Manufacturer | Asmodee |
| Manufacturer recommended age | 13 - 15 years |
| Product Dimensions | 10 x 2 x 10 inches |
| Release date | November 15, 2016 |

## Images

![Arkham Horror The Card Game - Image 1](https://m.media-amazon.com/images/I/81+-lu0Fe8S.jpg)
![Arkham Horror The Card Game - Image 2](https://m.media-amazon.com/images/I/913seq4EniS.jpg)
![Arkham Horror The Card Game - Image 3](https://m.media-amazon.com/images/I/81qMmYM-LQS.jpg)
![Arkham Horror The Card Game - Image 4](https://m.media-amazon.com/images/I/81W7doloHdL.jpg)
![Arkham Horror The Card Game - Image 5](https://m.media-amazon.com/images/I/91vwYlpNbWL.jpg)

## Questions & Answers

**Q: I'm looking to get this for solo play...do the expansions support solo and would 2 core sets still be needed?**
A: The expansions are just as good for solo play as more then 1 playerMultiple cores is a very, very common community debate, so here is where those debates always end up: The game is 100% playable with only 1 core, especially for single player. More expansions makes the downside of only 1 core less noticeable, but that downside never goes away. Only having 1 copy of a number of very key cards with a single core gets annoying rather quickly, so if you are at all, "Into" Arkham Horror, you want core number 2 sooner rather then later.People saying that you only, "Need" 1 core for one or two players are only technically correct. You can make playable decks with 1 core, but those decks will only be able to have 1 copy of some of your decks most important cards. 2 cores lets you include 2 copies of your most important cards, and you are limited to 2 copies of a card per deck. having that option is MUCH nicer, hence, get core number 2 sooner rather then later.Sidenote about single player: There is no reason you can't play alone with 2 (or more) investigators. Just play 2 (or more) decks at once. I find 1 investigator to be just okay, but playing 2 handed really lets the game mechanics shine.

**Q: Do you need to purchase multiple copies of the same expansion to accommodate 4 players?**
A: Because when deck building, normally an investigator can choose two classes of cards. There’s 5 investigators an different 5 classes. That means that is possible 2 players could choose two different investigators that could play the same class of cards and there wouldn’t be enough copies. You can play comfortably with 2 copies for two players. But if 3 or more, I’d buy four copies to be able to have everyone choose whatever cards they want.

**Q: Compared to lotr lcg, what is its level of frustration?**
A: I found the game play smoother overall compared to the LOTR LCG, and the way each scenario has multiple Resolution conditions that carry forward into the campaign game feel more rewarding - even when you've had a tough game with a not so great outcome, it's interesting to see how that will impact future scenarios. If you want to play with more than 2 investigators at once though, be prepared to pick up a second base set - even though only half the components are used for adding additional players - the rest are just...backups in case you lose or damage something at that point.

**Q: What's the replay-ability of this game?**
A: In my personal opinion is very good. However the game asks for a “main investigator”. Usually someone that will make hard choices and move the game forward. Sort of but not necessarily a dungeon master shall we say. You have to play and loose a few times to get it. The way is different every time is because the encounter deck has to be shuffled and you don’t know what you’re going to get. And in scenario 2 and 3 you select random locations and enemies so you never know where or who you’ll be fighting. Is not Munchkin where you just shuffle a few cards and instantly you are playing. The charm of this game is that is semi rpg. So there’s definitely a rehearsed element. But the way is set up, not even the leading investigator can control everything.

## Customer Reviews

### ⭐⭐⭐⭐⭐ What You'd Expect from a Fantasy Flights Game!
*by L***W on December 27, 2018*

This game overall is excellent! It is a ton of fun. I originally bought it to have a fun H.P. Lovecraft inspired game that didn't quite take as long as the Arkham Horror Board Game (1st Edition) that I could easily play with my wife. Also wanted something Co-op, we often play Dominion but sometimes I'd rather play with my wife and not against her. She will play the more complicated games with me, however I have to walk her through it patiently. I was very impressed with the rule book, as the Arkham Horror Boardgame rule book was extremely complicated and poorly organized/written. I was pleased to have a "Learn How to Play" guide to get you into the game. Then a second Nexis that helps you easily look up terms and rules organized alphabetically. Great job overall on this! Though even with a well layed out rule book, the game is still really confusing to get into at first. It almost feels like some things just aren't fully or clearly explained. Resulting in a few online searches after not being 100% on the intent of the rule book's explanation. This caused my wife to be irritated as we had to stop the game multiple times to check rules during our first play. After we grasped the concept better our second play has been going a lot more smoothly. Some Rules we didn't understand the first play through: "Attack of Opportunity", and "Prey" but a a few forums and videos better defined what happens. Also Skill checks, being able to use other cards like Event, or assets cards without paying their costs. As they mention this in parts of the rule book sometimes it easily gets overlooked your first read though, because its not emphasized enough. Even though this is one of the main things you will be doing in the game. If you're Lovecraft fan this is a must have game! Note: I have yet to play through the entire campaign. I bought the 1st and 2nd Expansion to the game but have yet to play them. I'm curious to how the expansions will play out and if it will seem worth it to buy more expansions in the future.

### ⭐⭐⭐⭐⭐ A great game with atmosphere and TWO rule books.
*by M***S on June 4, 2018*

This game is pretty complicated, but if you are willing to spend some time with the rule books it is an interesting one to play. I have been playing it solo, and enjoying it very much. The role-playing and cooperative aspect is somewhat lessened, but there is no reason you can't go through the stories and continuing set of scenarios by yourself playing a couple of characters. I am through the three scenarios contained in the base set, and I am looking to purchase a few of the expansions. it is really great that all the cards needed are contained in the set (no booster packs to suck your wallet dry). I also think that the ability to play several different characters (an combinations of characters) is a huge attraction, and that this will provide enough replayability to justify the price of the set. FFG makes quality components and captures Lovecraft themes with such skill that any fan of gaming and the Lovecraftian horror genre will enjoy this game. I also like the expansion of the character decks in between sessions. There are some deck building elements to the game that provide an interesting mechanic and some difficult decisions as you progress. It is not a really intense deck building game (you spend more time playing than building, which is nice), but how you stack the character decks will really affect how the game plays. I tried a few different strategies for the same two characters, and I found that the level of challenge remained moderate, but winnable, and that the game was versatile and balanced enough to make it fun no matter what tactic I employed. I don't mean to imply that card selection doesn't matter, but I didn't find that any cards were so overpowered or beneficial that they posed an obvious choice for inclusion that would really increase the chance of success. The only bad thing I have to say about the game is that it is not quick to set up, quick to play or simple enough to call up a friend and just jump right in to a session. These are features of a lot of the more rules intense, "heavy" games available, and I figure that anyone that is buying a game like this one will appreciate and admire these same features that a more casual games would find unappealing. In short, it is very fun and fulfilling if you like a complex challenge and you are willing to spend time to learn all the rules.

### ⭐⭐⭐⭐⭐ Review
*by S***K on May 31, 2019*

And as described! Can't wait to play.

## Frequently Bought Together

- Arkham Horror Card Game - Mystery Cooperative Card Game for Ages 14+, 1-2 Players, 1-2 Hour Playtime by Fantasy Flight Games
- 7 Wonders Duel Board Game BASE GAME - Intense Two-Player Battles in the Ancient World! Strategy Game for Kids and Adults, Ages 10+, 2 Players, 30 Minute Playtime, Made by Repos Production

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*Store origin: MX*
*Last updated: 2026-03-04*