

🎉 Pocket-sized nostalgia, power-packed play!
The My Arcade Atari Pocket Player Pro is a handheld portable console featuring 100 officially licensed Atari games, including 80 classic Atari 2600 titles and 20 bonus retro games. It boasts a 2.75-inch high-resolution color display, ergonomic design, and dual power options via 4 AA batteries or USB-C. Equipped with a headphone jack and built-in speaker, it offers adjustable volume and brightness, making it perfect for both private and social gaming. This durable collector’s item celebrates Atari’s 50+ year legacy in a compact, travel-friendly form.





| ASIN | B0BT3XY8XG |
| Age Range Description | Adult |
| Battery Description | AA |
| Best Sellers Rank | #3,391 in Toys & Games ( See Top 100 in Toys & Games ) #2 in Plug & Play Video Games |
| Brand Name | My Arcade |
| Color | Multi |
| Controller Type | Button Control |
| Customer Reviews | 4.3 out of 5 stars 1,777 Reviews |
| Display Type | LCD |
| Form Factor | Handheld |
| Global Trade Identification Number | 00845620070152 |
| Hardware Interface | USB, USB Type C |
| Included Components | User Guide |
| Is Assembly Required | No |
| Item Dimensions | 5.8 x 1.5 x 2.8 inches |
| Item Dimensions L x W x H | 5.8"L x 1.5"W x 2.8"H |
| Item Type Name | Pocket Player |
| Item Weight | 250 Grams |
| Manufacturer | My Arcade |
| Manufacturer Maximum Age (MONTHS) | 168.0 |
| Manufacturer Minimum Age (MONTHS) | 168.0 |
| Manufacturer Part Number | DGUNL-7015 |
| Manufacturer Warranty Description | 120 Days |
| Material Type | Plastic |
| Model Number | DGUNL-7015 |
| Number of Batteries | 4 AA batteries required. |
| Number of Players | 1 |
| Operation Mode | manual |
| Platform | Electronic Game |
| Power Source | Battery Powered |
| Screen Size | 2.75 Inches |
| Set Name | Atari 100 Game Set |
| Size | Small |
| Sub Brand | atari |
| Theme | Retro |
| UPC | 845620070152 |
| Unit Count | 1.0 Count |
S**E
Durable and fun for the whole family!
This is a great purchase for gamer kiddos or just anyone who enjoys games/PacMan in general. I bought this for my 7 year old son for Christmas. He’s an avid Nintendo Switch user and we wanted to get him something a little less involved that he could take on the go for car rides too. I was pleasantly surprised with the quality, clarity, and how much fun this little thing is for the whole family. He’s had it right at a month now, and it’s used multiple times a day by all the members of our family, and still in great shape. It’s been dropped, and the screen hasn’t been damaged aside from a few scrapes and scratches. It’s a sturdy little device! If I purchase another, I’d find some sort of screen protector for it. I really didn’t anticipate it would be used this heavily and last as long. It takes 4 AA batteries, and I just changed out the original batteries today because the screen was getting dim. Overall, this is a great purchase for ages 3 to 35, and probably up from there. We all love it and will likely purchase other variations in the future!
G**7
Great Pac-Man Game!
This Pac-Man game is a lot of fun! I got it for my 10 year old nephew. You can put 4 - AA batteries in it or it has a port to charge it with a USB C cable (not included). I put the batteries in and I couldn't stop playing it! It has a red start button to turn it on, but to actually start playing you must press the the 1 or 2 player button. I was confused at first as to how to begin the game. The screen size and color are perfect. You can adjust the screen brightness and the volume. He played with it the whole drive back to his home 2 hours away. I was glad I finally purchased a gift he loves. Even the adults at the party were having a good time playing it. There is a place on the unit where you can plug in headphones so the noise doesn't disturb others. If you are wondering if this is a good purchase, I would say yes because it was a hit at our party!
M**I
A Portable Time Machine
The My Arcade Street Fighter II Pocket Player Pro is a nostalgic little gem that makes a fantastic gift for anyone who grew up in the arcade era. I bought it for my dad for Christmas, and the look on his face when he powered it on was priceless—he was instantly transported back to his youth. The officially licensed Capcom branding ensures that the gameplay feels authentic, and the handheld itself is compact and easy to hold. With two games included and a bright 2.75” color screen, it delivers a solid retro gaming experience that captures the spirit of the arcade. In terms of performance, the device works exactly as intended. The controls are responsive, the screen is sharp enough for its size, and the sound is surprisingly decent for such a small console. It’s straightforward to use once the batteries are installed, and from that point on, it’s pure fun. One important thing to note, though, is that the package doesn’t include batteries, and you’ll need a small screwdriver to open the compartment. While this could be slightly inconvenient, it’s a minor hurdle compared to the joy of playing. What really makes this handheld shine is the sense of nostalgia it provides. It’s not just a game console—it’s a time machine that brings back the thrill of arcade battles and the energy of the Street Fighter II era. Whether you’re buying it for yourself or as a gift, it delivers joy well beyond its size. For its authentic gameplay, ease of use, and sheer fun factor, the My Arcade Street Fighter II Pocket Player Pro easily earns a 5/5!
D**E
Nice Little Unit
I bought the Atari version of this handheld as I grew up playing an Atari 2600 and wanted a little nostalgia of those days. First off, the unit is very attractive looking and is nicely made. The controls all work fine and there is a good variety of fun games installed. I haven't tried every game yet but the ones I have played are really fun to play. Certain games are a little challenging to play though since they may not have the appropriate controls for the game. For example, Crystal Castles is a game that used a track ball in the arcades. Using the d pad for this game makes it really hard to play. That is one my big gripe about this handheld. The lack of a trackball for games like Crystal Castle and Centipede and the lack of a paddle like controller for games like Breakout and Warlord. Playing Centipede and Missile Command is certainly doable with the d pad, but I had a really hard time controlling the paddle in Breakout with the d pad. I can understand the difficulty of putting a trackball on such a small unit, but I think they could have put some kind of small knob for a paddle control for games that used it, such as breakout. My only other minor gripe is the fact that it was not made to be rechargeable. You have to directly power it with a USB cable or use 4 AA batteries. All in all, it is a really nice unit that has a good variety of games and is really fun to play the memorable games installed on it.
L**S
Where is Pong?
This little device is pretty cool with all the old games from when I was growing up. So many memories with them. The games I've tried so far all work really well, but I do have one complaint. Even though the box itself literally advertises the game Pong, my device does not have that game at all. Not on the Atari Games option or the Bonus Games option. It's as though my device was exclusively chosen to not include that game for whatever reason, and this is why I took off one star. I don't want to return this for a replacement, though, due to other reviewers commenting on the defects and issues they have with their devices. So far, I'm lucky that mine works. I just wish it included Pong like it proudly displays on the outside of the box! Edit: I figured out how to locate Pong on this specific device. For whatever reason, the game is listed as "Video Olympics". So the game is on this device. Not sure why it's listed this way, makes no sense! So I changed the review to 5 stars.
N**N
Worth the money.
As a little game handheld it goes above and beyond. All 6 Megaman games, they run at the correct speed, have the correct music, look great and are still super fun. Totally worth the purchase.
D**Y
Bad in almost every way. Do not buy.
Where to start ... First of all this is not an arcade port, silly of me to expect that I guess. No no no, this has to be the Sega Genesis version. The Genesis' biggest weakness was its sound processor. The sounds have that distinct static/distortion/crackley sound. You get these lovely sounds through a single mono speaker that's loud enough. The animation is not as smooth and the colors not as bright as the arcade. 100 percent a Genesis port. The screen, oh the screen is just terrible. Even looking at it straight on the viewing angle is messed up. Tilting your head 2 degrees and a portion of the screen goes black. I didn't even know they made screens this bad still. The d pad is too poorly designed to be reliable to do anything. Ryu's fireballs and dragon punches cannot be executed reliably. Want to press down and back to avoid being tripped? You wish. The d pad pretty much pushes all the way flat, so all the buttons up, down, left and right all press at the same time, it needs to rock on a center stud in the middle of the d pad. The XYZ ABC buttons work, would like them with half the travel that they do have. Would I recommend this product? Sadly no. I could forgive all the short comings of this product if I could play it and actually have fun. The d pad is what keeps this device from being playable. If you cannot reliably perform special moves then there is no point to playing at all. Pros: It looks cool and has a super sweet package it came in.
J**.
Nice little handheld, if you keep your expectations in check.
I'm a fairly big Mega Man fan, having owned/played every mainline title from the Classic, X, Zero, ZX and Legends series (minus some spin-offs and non canon titles I wasn't able to find), so the prospect of a cheap (more on that later), legal and convenient way to play the original NES entries on the go was simply irresistible to me and I jumped on it as soon as I had the chance. But obviously this review is not about my Mega Man fandom but rather about what you can expect from a product like this one. Therefore, I'm not discussing anything about the games themselves apart from the fact that while they're not MSX2 Metal Gear 2 they're still some of the finest 8-bit titles of all time. Now the machine itself. From a hardware standpoint, this silly little gadget gives a very good first impression. It's sturdy, runs on four standard AA batteries and its controls are among the best I've ever felt, even on more "real" handheld consoles. Great build, great feel and has a very cute front design depicting Mega Man, Cut Man and Guts Man! I just hope the printing stands the test of time... Build quality: 9 With that out of the way it's time to get honest with the rest. Time to get to the software part. Rather than having a HOME button, the system has a hard reset function that restarts the whole thing, minus the My Arcade star-up screen. There is a launcher upon activation, with the same 8-bit (and aspect ratio) presentation as the games themselves, but rather than six separate ROMS, it seems to be a single ROM with the launcher and all six games inside it, hence the need for a hard reset to change the games. Not a big deal in itself, but it further shows My Arcade's peculiar approach to the game data, and might explain several things that may or may not go beyond regular emulation. The screen is OK, and is bright and crisp enough, but it's a cheap 2.75" LCD display that's not clearly visible from every angle. Good enough (but not perfect) for individual play, but nothing more. Screen: 7 The games are colorful and look rather nice, but are displayed on the same forced 4:3 aspect ratio the NES games are presented on the Legacy Collection on last-gen consoles. No pixel perfect option. Also, expect A LOT of uneven pixels on the horizontal resolution as a result of the forced aspect ratio. The vertical resolution is absolutely perfect, though, as evidenced by the life and weapon gauges! A feat not even the Legacy Collection 2 ports of MM9 and 10 on last-gen consoles could achieve! Weird, indeed... Aspect ratio: 6 Pixel uniformity: 5 How well the games run is a different story. There is a lot of diagonal screen tearing (specially noticeable on strobing effects), probably due to the cheap screen not being able to achieve the proper refresh rate (maybe it is to maximize battery life?). This, along with the wildly uneven horizontal pixels gives the visual presentation a shoddy quality purists will never forget (or forgive). The emulation (or whatever it is) is competent on all other aspects and even the parallax scrolling on later entries is correctly presented here, with no additional glitches or artifacts. UPDATE: There ARE additional glitches and artifacts from Mega Man 3 onward, probably because they were developed on different engines than 1 and 2. Visual accuracy: 7 Visual performance: 5 This device doesn't support any assisting tools common to most emulators, even the crudest ones. So, don't expect any visual and sound adjustments beside the physical volume and brightness buttons on the handheld itself, and certainly no state saving of any kind. That's right! Old school at its finest (and at its cruelest)! Mega Man 1 in ONE sitting! Yay! At least the others keep their password function! :P Additional emulation features: 0 Controls: On the control department, I'm happy to report the games control like a dream! The pad and buttons are confortable, accurate and responsive with almost zero lag, even with all that screen tearing and slowdown inherent to 8-bits! You can even shoot Mega Man's main weapon along the music and stay on the rhythm)! Another feat not achieved on modern consoles... go figure... Controls and responsiveness: 10 The sound fares better than the visual presentation but it's still not a 1:1 replica of the original NES hardware. However, the stuff that's not perfectly recreated does sound nice and never gets annoying. UPDATE: Mega Man 3-6 have a very weird sustain effect which can actually get annoying. This is likely the result of spotty emulation. Sound emulation: 6 The battery life is more than adequate and after maybe 12-15 hours of non-continuous operation I haven't had to replace/recharge them yet (I'm using four Eneloop rechargeable batteries). Battery life: 8 at least, but not fully assessed until I have to actually replace/recharge the batteries. A word on pricing: While I said earlier this thing was cheap, I think it is... for a LICENSED product. That means you will own legal/authorized copies of Mega Man 1-6. If that's important to you, then the price is OK for what you'll get. But the licensing does come at a cost, and the result is that this one's not probably the cheapest handheld to play these games on. Since these Pocket Player gadgets came out there have been many comments about how much a ripoff they are, and how this or that device can run these same ROMS (and many more) in way better and cheaper ways. To each their own. I'm not going into that kind of discussion. Not here and not anywhere else. This is an official product and for better or worse, you're also paying for that. It's still way cheaper than playing the Mega Man Legacy Collection on a Switch, though. Pricing: 6. Overall: I personally still liked this handheld and have been having a great time playing these titles on the go. Well, at least until my travel time and/or patience allow me with MM1. I'm glad to have a relatively inexpensive way to play these titles on the go without having to carry a Switch around and fearing it gets damaged or stolen (beside all that, the box is beautiful). So, it works for me. Since it might not work for you, I felt I needed to be as honest as I'm capable of with its many flaws despite how much fun I'm having with it. So there you have it. Enjoy (or not)! Overall: 6.
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