



🎲 Conquer, strategize, and dominate the board!
Risk Legacy is a groundbreaking board game that evolves with each playthrough, featuring unlockable components, strategic territory control, and permanent upgrades that enhance your gameplay experience. Designed for 3 to 5 players aged 13 and up, this game promises endless fun and strategic depth.




| ASIN | B005J146MI |
| Are Batteries Required | No |
| Best Sellers Rank | 442,108 in Toys & Games ( See Top 100 in Toys & Games ) 9,111 in Board Games (Toys & Games) |
| Brand Name | Hasbro |
| CPSIA Cautionary Statement | Choking Hazard - Small Parts |
| Colour | Multicolor |
| Customer Package Type | Standard Packaging |
| Customer Reviews | 4.7 4.7 out of 5 stars (867) |
| Edition | Special Edition |
| Educational Objective | Develop strategic thinking, planning, and decision-making skills; Foster creativity and problem-solving |
| Estimated Playing Time | 60 Minutes |
| Genre | Strategy |
| Global Trade Identification Number | 00653569728498 |
| Included Components | Game |
| Is Assembly Required | No |
| Item Dimensions | 40 x 26.7 x 6.4 centimetres |
| Item Part Number | 35596 |
| Item Type Name | Risk Board Game |
| Item Weight | 1.5 kg |
| Manufacturer | Hasbro |
| Manufacturer Part Number | 35596 |
| Material Type | Paper |
| Maximum Age Recommendation | 120 |
| Minimum Age Recomendation | 13 |
| Model Number | DIA452334 |
| Number of Items | 1 |
| Number of Players | 3 to 5 |
| Operation Mode | manual |
| Set Name | Risk Legacy |
| Size | 10.5 x 15.75 x 2.5 cm |
| Theme | Science Fiction |
| UPC | 653569728498 |
M**S
War Has Changed
This is an excellent evolution of a classic game. The base Risk gameplay is largely unaffected, but the ideas of persistence in a board game is something I certainly have never seen before. The game is designed to be played over 15 games. I would strongly advise you to play with the same group of people, as the changes you make will impact your future games. The first game starts much like classic risk with a few tweaks such as all your troops starting in one territory and expanding out, and also having a HQ to defend. After the game is completed, the winner gets to sign the board and gets a permanent advantage such as getting to name a continent, giving him alone a +1 troop bonus if he holds it. The game evolves across your plays, unlocking more missions and wildcards to spice the game up. I am 4 games into the 15 with my group and we are really enjoying it. Already you can see how the 'legacy' of the previous games affects the future games, with certain territories becoming hotly fought over. If you are a fan of the classic game of world domination and you have a group that are interested in the time investment of playing 15 games, don't hesitate to pick this up
R**N
Makes regular risk obsolete
This is a hard game to talk about in detail without spoiling it but it is a cracking game, well worth the price. We are 9 games into ours and talking about getting another board going on. The base game works well, but once you start opening the additional packs it really gets exciting. Many of the packs have changed the way we play, and they get really fun thinking of different tactics. The play can be a lot quicker than normal risk, with our shortest game taking half an hour. I think our longest game took about 2 hours so it does vary quite a bit. Having the different army types really gives the good characterisation as well, rather than the generic armies of regular risk.
C**M
The best board game I've ever played
I love this game! I bought it for my family at Christmas and we played about 10 games within a week or so. Every game is different. Every game has new challeneges and new tactics to consider. I don't want to give anything away, but it just keeps getting better and better with every game. The only downside is that you are supposed to play at least the first 15 games with the same group of people, which is tricky for my family (we have to wait until we are all in one place again to continue our games), but I understand why, and it does add yet another exciting element to the game.
S**T
Excellent version of a classic
Risk Legacy is essentially standard Risk with a few additions. Players are expected to permanently modify the game board and literally tear up certain cards when certain events take place and certain choices are made during a series of 15 games. After 15 games, the player is left with a game board 'shaped' by past events, making it extremely customised and lending it a certain sentimental value. There is even an envelope emblazoned with 'DO NOT OPEN. EVER.' which can obviously either be ignored (likely as well as Pandora ignored a certain box) or opened, the consequences of which the players must then bear. I gather that the contents of this envelope vary from game box to game box. I would, however, offer the following thoughts/critiques: It is worthwhile considering not actually tearing up the cards and using pencils and blu-tac instead of pen and the sticking adhesive, thereby making the game re-customisable after the 15-game run is over; a lot of players online have reported sharp drops in interest upon completing the 15th game.
K**R
Risk actually made interesting!
I play this with my boys, 11 and 13, and I find myself enjoying the relative complexity and challenge. Something I would never have said of previous versions. The game world / board evolves as different missions are completed and the many various developments take place. Great fun, if somewhat long, but that's both a limitation and asset. Great for rainy Sunday afternoons, not so good for after dinner entertainment.
C**S
You'll Never Play Another Boardgame
Theres just one big problem with Risk Legacy - you'll never play another boardgame, they'll all seem so bland....seriously, it's that fun! There are a few things to bear in mind first of all: 1: DO try and find a regular group to play with, it will make the experience much more enjoyable in the long run, I initially had some difficulty getting some reliable friends as most were obviously hesitant (board games aren't cool apparently), they are now all hooked! 2: DON'T look up spoilers online, I did and now regret it, the mystery and surprise forms part of the experience. I LOVE This game, me and my group are currently on game 9 out the designated 15 and we've nearly opened all the secret content, the first few games are relatively easy, although if you've never played Risk before it may be a little hard to grasp at first but once you've got it things move pretty smoothly. As the content is unlocked things get more complicated, more challenging and ultimately more rewarding! Although the game is designed for the first 15 games (marked on a leaderboard) to be defining games of change and customisation, the game does have longevity, in theory you could potentially complete the initial 15 game campaign and not have unlocked all the content and even if you have unlocked it all, there are cards and such that will still make alterations and keep future games fresh and exciting. My only tiny gripe with the game is there are certain elements that come into play that make it easier for previous winners to win again (out of our 9 games so far the same person has won 8 - but he is very good). All in all, this is worth the cost and is remarkably clever in it's design, grab some friends/family, a few drinks and snacks and just dive in, the chaos is worth it!
F**E
Tomando el concepto básico que Risk puede ofrecer, Risk Legacy (también conocido como Risk Revolution) ofrece una manera única de ejecutar su concepto, ya no solo es planear la mejor manera para triunfar, ahora tienes que pensar a futuro pues las decisiones tomadas en el calor de la batalla permanecerán a lo largo de la guerra; dando una sensación de satisfacción y rivalidad por la duración de la campaña. Lo mejor de todo es el hecho de que, incluso si vuelven a empezar una nueva campaña, ninguna será exactamente igual a otras. Mí único inconveniente es que en corazón y alma sigue siendo Risk, sin embargo, lo que agrega Legacy al juego anulan por completo el concepto algo repetitivo y estancado que pueda llegar a tener su contraparte normal.
J**N
This is one of the best board games I have ever played. You start out like most games of RISK, counting out and placing troops, trying to conquer territories to earn cards for more troops. One thing that makes this easier to whip out and play is that the victory conditions are not "destroy every other player" or even "play X rounds and add up points" but to obtain Red Star Tokens. You need four Red Stars to win a game, and there are different ways to earn and obtain these tokens. Every player also gets to choose one of the games factions, each with unique abilities and traits. Players don't need to remain the same faction after each game, but players will quickly have favorites. I really like this change because it adds another level of strategy to RISK Legacy - do you pick the defensive faction because you like to build up troops, or the aggressive faction because you like to attack more? Game set up is a lot easier than normal RISK because you plop your troops down and just expand into uncontested territory. It makes it easy and you feel like you're already playing the game instead of waiting for everyone to place their troops. However, learning the additional rules can take a while. I think we poured over the manual for thirty minutes before we played our first game. One of the really unique things is that you "unlock" extra rules, cards, and bonus factions as you meet certain conditions throughout the games. These additions can also permanently change the board. My group and I were able to add an entire new island to the board, that now connects Western Australia and Madagascar. When you win a game, you can also alter the board, placing a Major City that allows you, and only you to start there in future games, or if you held on, you can enhance resource cards or do other minor things to the board. Some of the unlock-able packs are hard to obtain - you will have to form alliances and work together with your fellow players if you want to unlock everything. We're 11 games in and still have one more envelope to unlock. We've done games with three, four, and five people, and the five person games are always the most fun. The 15 game campaign is just for the victory rewards. You can play the game past the 15 game "limit" you just can no longer modify the game board or resource cards. So with enough time, you can unlock everything no matter what. To sum up, many the pro's of RISK Legacy are: Easy set up, quick games (we always have time for two games, and sometimes three), unique factions, different every time you play, highly strategic, don't need the same people to play every game, unlock-able content and the game board changes. Con's of RISK Legacy are: Hard to remember every rule for the first couple games, getting all 5 people together doesn't always happen, there are some cards that really change the tide of the war!
H**F
Gutes Spiel, wurde aber schonmal geöffnet und dann wieder zugeklebt. Good game but has clearly been preopened and thn simply been taped. Why?...
J**C
The only boardgame that has spoilers! We haven't finished all the rounds yet, but so far it's been exciting and interesting. There are a bunch of packages(even one hidden) and a couple trays that are sealed when you first open the game. All that's on them is "Open when...". When whatever is specified happens in a game then you open the package to a surprise that changes the game! After each round players can place stickers on the board to permanently change it for future games. You never play the same game twice! One of the things that I didn't enjoy about the original risk is that it could take hours to finish a game. With Risk Legacy our first game was over in 30 minutes! Player's aren't working towards world domination but instead must get 4 stars that can be achieved through a variety of ways. Everyone that has played this game has loved it (even those who don't like regular risk). The game play is close to standard risk with a couple of critical changes to make the game go faster, yet a bit riskier. It still has the problem of dice rolls where a small army can end up defeating a much larger army. One of the cool new elements added to the game is that there are different factions for each player. Now picking what colour you want to be is no longer trivial! Each faction has different powers and those powers can change as you play the game! The only problem I had is that in one of the packages that we had to open the stickers weren't properly applied to the card and were stuck to it with no backing so we couldn't use them. Amazon quickly processed the return and I'm in the process of getting a new one.
A**S
I've played many board games and many risks, but this one is by far the best board game ever, customizable to the core and very very funny.
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