---
product_id: 69675598
title: "Death Stranding - PlayStation 4"
price: "$1422"
currency: MXN
in_stock: true
reviews_count: 8
url: https://www.desertcart.mx/products/69675598-death-stranding-playstation-4
store_origin: MX
region: Mexico
---

# Expansive open world Genre-defying gameplay Unique traversal mechanics Death Stranding - PlayStation 4

**Price:** $1422
**Availability:** ✅ In Stock

## Summary

> 🌌 Step into the unknown and redefine connection!

## Quick Answers

- **What is this?** Death Stranding - PlayStation 4
- **How much does it cost?** $1422 with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.mx](https://www.desertcart.mx/products/69675598-death-stranding-playstation-4)

## Best For

- Customers looking for quality international products

## Why This Product

- Free international shipping included
- Worldwide delivery with tracking
- 15-day hassle-free returns

## Key Features

- • **Stunning Visuals:** Immerse yourself in a visually striking environment that redefines gaming.
- • **Reconnect Humanity:** Embark on a mission to bridge the gaps in a fractured society.
- • **Community Connection:** Join a global network of players working together to restore the world.
- • **Unleash Your Inner Explorer:** Dive into a breathtaking open world crafted by Hideo Kojima.
- • **Innovative Gameplay Mechanics:** Experience a unique blend of action and strategy with every step.

## Overview

Death Stranding for PlayStation 4 is a groundbreaking action-adventure game by Hideo Kojima, where players navigate a post-apocalyptic world to reconnect humanity. With its innovative gameplay and stunning visuals, it offers a unique experience that challenges traditional gaming norms.

## Description

From legendary game creator Hideo Kojima comes an all-new, genre-defying experience for the PlayStation 4. Sam Bridges must brave a world utterly transformed by the Death Stranding. Carrying the disconnected remnants of our future in his hands, he embarks on a journey to reconnect the shattered world one step at a time. With spectral creatures plaguing the landscape, and humanity on the verge of a mass extinction, it’s up to Sam to journey across the ravaged continent and save mankind from impending annihilation. What is the mystery of the Death Stranding? What will Sam discover on the road ahead? An unprecedented gameplay experience holds these answers and more. Starring Norman Reedus, Mads Mikkelsen, Léa Seydoux, and Lindsay Wagner.

Review: Death Stranding is a video game that makes me never want to play video games again - This game leaves me somewhat speechless, and not because I'm having a blast playing it, but because of what it asks players to confront, and the ways in which it forces them to do so. This is not a 'fun' game, and I'm not sure if I would recommend it to anyone who isn't into experimental art forms -- James Joyce and David Lynch come to mind, but with more humor. It's a melting pot of familiar gaming tropes upended. I found the first 10 hours incredibly depressing and isolating, but was genuinely lulled into doing what many of its talking signs left behind by others suggest I do: put one foot in front of the other, and keep on keeping on. After which I was left wondering to myself if I should be mad at this game for tricking me into mindlessly delivering material goods to others, and realized I both love it and hate it. I'm baffled this game exists, and that it got the huge budget it did, but I'm so glad Sony let this come to fruition. It feels like it was a business and marketing mistake, and only time will tell how it will be received, and the impact it might make on future games to come. It's certainly the most unique game I've played, and I'd expect the impact it makes in the long run to be positive and inspiring, if only to show other gamers and developers that the familiar fetch quest based games are tired and done. Whereas with other games, I can sit down for 20 minutes to an hour and complete part of the story or a side mission, in Death Stranding you can easily get sucked into playing (or watching) for hours. But instead of a feeling of having defeated some challenge, you've in the end only accomplished delivering a pizza to an isolated hologram. To get there you would have traveled through a desolate world completely devoid of other life except for some nasty floating bugs that give you energy and signs or items left by other players along the path. You might run into some tar people materializing from the world of the dead trying to suck you in and use you to destroy everything within your radius, or some cargo hungry thieves called MULEs that largely are just annoying distractions from what you really want to do, which is get something from point A to point B, with maybe a little exploration and community building sprinkled in. If you get thirsty along the way, all you can drink is Monster Energy drinks. Idiocracy, anyone? We're the fools for playing this, aren't we? And from all that hassle, what do you get? A ton of social media-esque likes that feel mostly empty. The stats system is largely unnecessary except for improving some of the other in-game systems and mechanics, and seem to exist mostly to emphasize the emptiness of gaming- and social-stats. But even then -- I sometimes log on just to see how my structures are faring with other players. It got me, I'm hooked. Maybe it's actually there to keep me motivated and playing. There have been many moments in this game where I laughed out loud at the ridiculous over the top nature of it, and the first delivery score and stats animations was one of them. Death Stranding is a game about gaming's unrealistic cargo management systems; it's a commentary on open world games made through expanding the size of the world to an almost incomprehensible magnitude and ignoring the familiar notion of day/night/weather cycles; it's about human connection and the hollowness of social media appreciation, and the isolation of operating socially in that space more so than out in the real world; it's political, and through ridiculously blatant metaphors emphasizes that humans are their own worst enemies, and left to their own devices as isolated ghosts, divisive and ignorant of each other, could very well spell the end of humanity, and the beauty within, as we know it. It's a game perfect for this era. It's a game that you can only appreciate through experiencing, and I'd recommend it to anyone who has the patience for difficult art. It's a game that makes me never want to play video games again. Update: Okay, I've updated this from a 4 to a 5. It's truly an exceptional game. It's certainly not without its flaws, but I have had some serious moments with this. An anecdote: last night I got myself in trouble and I was taught a lesson about greed. I'm on Chapter 5 now and have earned some things to help me make more and heavier deliveries. I felt unstoppable, like I had all the power in the world to get all the likes from all the holograms. Instead, the BTs came up from the dead and sucked me into their world and I was forced to defend myself against a boss that I had not prepared at all to fight. I had a large quantity of materials to build some roads, but they all turned to chiral waste, just like my time. Another, but a lesson about patience: one delivery required that I climb down a cliff and cross a very wide river twice. Despite the helpful (and kinda spoiler-y) signs left by other players directing me through the safest path, I nevertheless fell several times and was washed down the river with my cargo going wherever it well pleased. I had to really concentrate to complete that river crossing, and finally did after a few failed attempts. I was impatient, and in the long run it hurt me. You're literally punished for your greed and impatience in this game. It's beautiful. It makes you feel small.
Review: it'a a 5/5. But not for everyone. sorry but it's true! - Do you like Shadow of the Colossus? The Last Guardian? Did you get enthralled by Journey? Do you play Silent Hill games for the atmosphere and feeling evoked by the game? If yes, I think you will be able to see the value in Kojima's latest offering. The game is wonder-filled, beautiful, and haunting. It's not MGS6, although there is more action here than has been described in many reviews or seen on YT. For example, you've probably read the "first 10 hours are a slog and filled with backtracking." Well, I didn't have to backtrack til hour 6 and when I did, it was on a motorcycle and took like 2 minutes. Before that point, I was pulled into an amazing world and gameplay loop that alternated between top tier storytelling cinematics and tight, compelling gameplay. Each loop added a bit more to each. Within 3 hours, I had seen and done more crazy things than most games dream of, had heart pounding moments, strategized about my moves, ran for my life, explored in wonder, and got pulled into the mystery of terms, characters, and visuals Death Stranding offers. Give the game a rental or if you have the disposable income, go with your gut. This isn't No Man's Sky launch part 2. This is a masterpiece in its own right and playing it will be immensely satisfying and emotionally engaging. History will look fondly on Death Stranding after the initial polarization stabilizes. UPDATE: So why this would not be a good game for you: -It’s a timesink. It took me 30 hrs to clear episode 3 of 14. Granted the game is basically a sprint to the end after episode 8, but still. -You’re not into story-heavy games told through Hollywood-esque cutsenes. -You don’t like the core gameplay premise. While this is anything but a “hurr derr walking sim”, delivering stuff by journeying (via walking, hiking, vehicles, and other means) is a primary facet of the game. -You’ve never liked Kojima games. While this one is fresh and something new, there is a classic Kojima feel to the game. -You want a straightforward point A to point B experience. Death Stranding is mostly pure freedom. At any given time you could do one of a dozen or more things. So why this would be a good game for you: -Kind of the opposite of the above: you want a lot of content, you like story heavy games, the core premise of journeying looks interesting to you, you’re a fan of Kojima, and you want a truly free gameplay experience. -You’re fascinated by the genre mashups of worldbuilding (a la Minecraft), third person stealth/shooter (a la MGS), horror (a la Silent Hills), adventuring/hiking, management and planning, and strong narrative in a fresh beautiful world….all overlaid with the social strand system where you give and get likes, help other players and are helped, and see what the community is doing in the game’s world.

## Features

- From legendary game creator Hideo Kojima comes an all-new, genre-defying experience for the PlayStation 4.
- Sam bridges must brave a world utterly transformed by the death stranding.
- Carrying the disconnected remnants of our future in his hands, he embarks on a journey to reconnect the shattered world one step at a time.

## Images

![Death Stranding - PlayStation 4 - Image 1](https://m.media-amazon.com/images/I/710CxMVpKiL.jpg)

## Available Options

This product comes in different **Platform For Display, Edition** options.

## Customer Reviews

### ⭐⭐⭐⭐⭐ Death Stranding is a video game that makes me never want to play video games again
*by H***L on November 12, 2019*

This game leaves me somewhat speechless, and not because I'm having a blast playing it, but because of what it asks players to confront, and the ways in which it forces them to do so. This is not a 'fun' game, and I'm not sure if I would recommend it to anyone who isn't into experimental art forms -- James Joyce and David Lynch come to mind, but with more humor. It's a melting pot of familiar gaming tropes upended. I found the first 10 hours incredibly depressing and isolating, but was genuinely lulled into doing what many of its talking signs left behind by others suggest I do: put one foot in front of the other, and keep on keeping on. After which I was left wondering to myself if I should be mad at this game for tricking me into mindlessly delivering material goods to others, and realized I both love it and hate it. I'm baffled this game exists, and that it got the huge budget it did, but I'm so glad Sony let this come to fruition. It feels like it was a business and marketing mistake, and only time will tell how it will be received, and the impact it might make on future games to come. It's certainly the most unique game I've played, and I'd expect the impact it makes in the long run to be positive and inspiring, if only to show other gamers and developers that the familiar fetch quest based games are tired and done. Whereas with other games, I can sit down for 20 minutes to an hour and complete part of the story or a side mission, in Death Stranding you can easily get sucked into playing (or watching) for hours. But instead of a feeling of having defeated some challenge, you've in the end only accomplished delivering a pizza to an isolated hologram. To get there you would have traveled through a desolate world completely devoid of other life except for some nasty floating bugs that give you energy and signs or items left by other players along the path. You might run into some tar people materializing from the world of the dead trying to suck you in and use you to destroy everything within your radius, or some cargo hungry thieves called MULEs that largely are just annoying distractions from what you really want to do, which is get something from point A to point B, with maybe a little exploration and community building sprinkled in. If you get thirsty along the way, all you can drink is Monster Energy drinks. Idiocracy, anyone? We're the fools for playing this, aren't we? And from all that hassle, what do you get? A ton of social media-esque likes that feel mostly empty. The stats system is largely unnecessary except for improving some of the other in-game systems and mechanics, and seem to exist mostly to emphasize the emptiness of gaming- and social-stats. But even then -- I sometimes log on just to see how my structures are faring with other players. It got me, I'm hooked. Maybe it's actually there to keep me motivated and playing. There have been many moments in this game where I laughed out loud at the ridiculous over the top nature of it, and the first delivery score and stats animations was one of them. Death Stranding is a game about gaming's unrealistic cargo management systems; it's a commentary on open world games made through expanding the size of the world to an almost incomprehensible magnitude and ignoring the familiar notion of day/night/weather cycles; it's about human connection and the hollowness of social media appreciation, and the isolation of operating socially in that space more so than out in the real world; it's political, and through ridiculously blatant metaphors emphasizes that humans are their own worst enemies, and left to their own devices as isolated ghosts, divisive and ignorant of each other, could very well spell the end of humanity, and the beauty within, as we know it. It's a game perfect for this era. It's a game that you can only appreciate through experiencing, and I'd recommend it to anyone who has the patience for difficult art. It's a game that makes me never want to play video games again. Update: Okay, I've updated this from a 4 to a 5. It's truly an exceptional game. It's certainly not without its flaws, but I have had some serious moments with this. An anecdote: last night I got myself in trouble and I was taught a lesson about greed. I'm on Chapter 5 now and have earned some things to help me make more and heavier deliveries. I felt unstoppable, like I had all the power in the world to get all the likes from all the holograms. Instead, the BTs came up from the dead and sucked me into their world and I was forced to defend myself against a boss that I had not prepared at all to fight. I had a large quantity of materials to build some roads, but they all turned to chiral waste, just like my time. Another, but a lesson about patience: one delivery required that I climb down a cliff and cross a very wide river twice. Despite the helpful (and kinda spoiler-y) signs left by other players directing me through the safest path, I nevertheless fell several times and was washed down the river with my cargo going wherever it well pleased. I had to really concentrate to complete that river crossing, and finally did after a few failed attempts. I was impatient, and in the long run it hurt me. You're literally punished for your greed and impatience in this game. It's beautiful. It makes you feel small.

### ⭐⭐⭐⭐⭐ it'a a 5/5. But not for everyone. sorry but it's true!
*by P***! on November 8, 2019*

Do you like Shadow of the Colossus? The Last Guardian? Did you get enthralled by Journey? Do you play Silent Hill games for the atmosphere and feeling evoked by the game? If yes, I think you will be able to see the value in Kojima's latest offering. The game is wonder-filled, beautiful, and haunting. It's not MGS6, although there is more action here than has been described in many reviews or seen on YT. For example, you've probably read the "first 10 hours are a slog and filled with backtracking." Well, I didn't have to backtrack til hour 6 and when I did, it was on a motorcycle and took like 2 minutes. Before that point, I was pulled into an amazing world and gameplay loop that alternated between top tier storytelling cinematics and tight, compelling gameplay. Each loop added a bit more to each. Within 3 hours, I had seen and done more crazy things than most games dream of, had heart pounding moments, strategized about my moves, ran for my life, explored in wonder, and got pulled into the mystery of terms, characters, and visuals Death Stranding offers. Give the game a rental or if you have the disposable income, go with your gut. This isn't No Man's Sky launch part 2. This is a masterpiece in its own right and playing it will be immensely satisfying and emotionally engaging. History will look fondly on Death Stranding after the initial polarization stabilizes. UPDATE: So why this would not be a good game for you: -It’s a timesink. It took me 30 hrs to clear episode 3 of 14. Granted the game is basically a sprint to the end after episode 8, but still. -You’re not into story-heavy games told through Hollywood-esque cutsenes. -You don’t like the core gameplay premise. While this is anything but a “hurr derr walking sim”, delivering stuff by journeying (via walking, hiking, vehicles, and other means) is a primary facet of the game. -You’ve never liked Kojima games. While this one is fresh and something new, there is a classic Kojima feel to the game. -You want a straightforward point A to point B experience. Death Stranding is mostly pure freedom. At any given time you could do one of a dozen or more things. So why this would be a good game for you: -Kind of the opposite of the above: you want a lot of content, you like story heavy games, the core premise of journeying looks interesting to you, you’re a fan of Kojima, and you want a truly free gameplay experience. -You’re fascinated by the genre mashups of worldbuilding (a la Minecraft), third person stealth/shooter (a la MGS), horror (a la Silent Hills), adventuring/hiking, management and planning, and strong narrative in a fresh beautiful world….all overlaid with the social strand system where you give and get likes, help other players and are helped, and see what the community is doing in the game’s world.

### ⭐⭐⭐⭐⭐ A Fresh and New Masterpiece
*by J***L on January 28, 2020*

This game is very underrated. The game starts slow, but if you stick with it, the game will start to reveal its true brilliance and depth. It is not simply a walking simulator or whatever people who haven’t even played the game want to call it. This game is truly something unique and definitely worth experiencing, especially in the days where it’s hard to find something fresh and original. Death Stranding is truly something special. Every aspect of the game was well thought out and designed with a true vision and passion to make something great. This is some of Hideo Kojima’s best work that he has done yet. The message of connection shines through every aspect of the game. From gameplay to soundtrack and story, everything is designed with this message in mind. The plot is very original and abstract in the best way possible. The story is definitely a huge part of what makes this game so great, so I’m not going to spoil it. All I’m going to say is that it will make you feel emotional and moved in ways you may have never felt before. The story has some really cool and spectacular moments. The boss fights are memorable and awe-inducing with just the visual spectacle they put on. The characters are well developed and each are unique in their own ways. You will feel connected to these characters, but you feel even more connected to real people that you don’t even know. This is the most innovative and unique aspect of the game. The asynchronous online multiplayer component. Also known as the social strand system. Along your journey playing Death Stranding, you will encounter structures that other people have built to help yourself and others. You will also be able to build structures for others to use as well. You can leave messages and read other messages that other players have left themselves. Through all of this, you make little connections with many people throughout your play-through and you can appreciate what they have done for you. These moments are truly special and make a positive impact. The gameplay loop itself is also very fun and addicting. There is really a lot of interactivity in the way you traverse the environments in this game. It requires attention to something you never pay attention to in any other game. You can plot routes before making deliveries, decide what gear you need to bring on your journey, and then actually make the journey to deliver the packages. Every time you take on a delivery, you need to take all of these things into consideration and weigh the pros and cons of each. You might have to bring some weapons if you are passing through a Mule camp or a BT infested area. You may need some ladders, climbing anchors, or pcc’s to aid you in traversing harsh terrain. However, bringing too much will weigh you down and make it harder to traverse, so you have to balance these decisions. The gameplay in this game is something special. The vehicles are fun to drive and help tremendously in traveling efficiently. The shooting and melee is surprisingly fun, while not being the biggest focus of the game. The process of building structures to make a more efficient journey and create new paths is incredibly rewarding and satisfying. The graphics are also phenomenal in this game. The environments and character models are filled with detail and look breathtaking. Some of the sights that you will see in this game are mind-blowing. The acting also definitely brings these very realistic characters to life with talent like Norman Reedus, Lea Seydoux, Lindsey Wagner, Troy Baker, Tommy Earl Jenkins, and much more. The acting performances are top-notch. Overall, this game is a masterpiece in my opinion. I would highly recommend this game to anyone looking for something new and innovative in games. I can’t wait to see what Hideo Kojima does next.

## Frequently Bought Together

- Death Stranding - PlayStation 4
- God of War Hits - PlayStation 4
- The Last of Us Remastered Hits - PlayStation 4

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*Last updated: 2026-02-25*